COOLFluiD
Release kernel
COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
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Component that executes an action. Implementation of the IAction interface as a component, exposing the execute function as a signal. More...
#include <Action.hpp>
Inherits IAction, and Component.
Inherited by ActionDirector, ArrayDiff, PrintTimingTree, SolveLSS, ZeroLSS, MeshDiff, MeshInterpolator, SurfaceIntegral, VolumeIntegral, MeshGenerator, MeshReader, MeshTransformer, MeshWriter, WriteMesh, Action, AdvanceTime, Conditional, DirectionalAverage, FieldTimeAverage, Loop, LoopOperation, ParallelDataToFields, PeriodicWriteMesh, PrintIterationSummary, Probe, ProbePostProcessor, ProtoAction, RandomizeField, ReadRestartFile, SynchronizeFields, TimeSeriesWriter, TurbulenceStatistics, TwoPointCorrelation, WriteRestartFile, BC, ComputeCFL, ComputeLNorm, ComputeRHS, PDESolver, TermComputer, TimeStepComputer, AdjacentCellToFace, CouplingIterationControl, NavierStokesChorin, NavierStokesManualAssembly, PoissonManualAssembly, PoissonVirtualAssembly, ICNSImplicitToSemi, ICNSSemiToImplicit, InitialConditionConstant, InnerLoop, Polydisperse, PressureSystemAssembly, SetupInnerLoopData, MeshInterpolator, and SetIntegerAction.
Public Member Functions | |
Action (const std::string &name) | |
virtual void | execute ()=0 |
execute the action More... | |
virtual Action & | create_action (const std::string &action_provider, const std::string &name) |
SIGNALS | |
void | signal_execute (common::SignalArgs &node) |
signal to execute this action More... | |
Public Member Functions inherited from IAction | |
virtual | ~IAction () |
Public Member Functions inherited from Component | |
Component (const std::string &name) | |
virtual | ~Component () |
Virtual destructor. More... | |
const std::string & | name () const |
Access the name of the component. More... | |
void | rename (const std::string &name) |
Rename the component. More... | |
URI | uri () const |
Construct the full path. More... | |
void | complete_path (URI &path) const |
Handle< Component > | access_component (const URI &path) const |
Handle< Component > | access_component_checked (const URI &path) |
Handle< Component const > | access_component_checked (const URI &path) const |
Handle< Component > | handle () |
Get a handle to the component. More... | |
Handle< Component const > | handle () const |
template<typename ComponentT > | |
Handle< ComponentT > | handle () |
template<typename ComponentT > | |
Handle< ComponentT const > | handle () const |
Handle< Component > | parent () const |
Handle< Component const > | root () const |
Handle< Component > | root () |
Handle< Component > | get_child (const std::string &name) |
Handle< Component const > | get_child (const std::string &name) const |
Handle< Component > | get_child_checked (const std::string &name) |
Handle< Component const > | get_child_checked (const std::string &name) const |
Handle< Component > | create_component (const std::string &name, const std::string &builder) |
Build a (sub)component of this component using the extended type_name of the component. More... | |
template<typename T > | |
Handle< T > | create_component (const std::string &name) |
Create a (sub)component of this component automatically cast to the specified type. More... | |
template<typename T > | |
Handle< T > | create_static_component (const std::string &name) |
Create a static "always there" subcomponent. More... | |
Component & | add_component (const boost::shared_ptr< Component > &subcomp) |
Add the passed component as a subcomponent. More... | |
void | add_link (Component &linked_component) |
boost::shared_ptr< Component > | remove_component (const std::string &name) |
Remove a (sub)component of this component. More... | |
boost::shared_ptr< Component > | remove_component (Component &subcomp) |
Remove a (sub)component of this component. More... | |
void | clear () |
Remove all sub-components of this component, except for the static ones. More... | |
void | move_to (Component &to_parent) |
std::string | tree (bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const |
std::string | info (const std::string &what=std::string("cospt")) const |
size_t | count_children () const |
virtual std::string | derived_type_name () const =0 |
PropertyList & | properties () |
const PropertyList & | properties () const |
OptionList & | options () |
const OptionList & | options () const |
void | reset_options () |
Reset all options to their default value. More... | |
void | configure_option_recursively (const std::string &optname, const boost::any &val) |
Component & | mark_basic () |
marks this component as basic. More... | |
template<typename ComponentT > | |
void | put_components (std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse) |
template<typename ComponentT > | |
void | put_components (std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const |
template<> | |
void | put_components (std::vector< boost::shared_ptr< Component > > &vec, const bool recurse) |
template<> | |
void | put_components (std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const |
Component::iterator | begin () |
The begin iterator for a range containing Components. More... | |
Component::iterator | end () |
The end iterator for a range containing Components. More... | |
Component::const_iterator | begin () const |
The begin iterator for a range containing Components (const version) More... | |
Component::const_iterator | end () const |
The end iterator for a range containing Components (const version) More... | |
Component::iterator | recursive_begin () |
The begin iterator for a recursive range containing Components. More... | |
Component::iterator | recursive_end () |
The end iterator for a recursive range containing Components. More... | |
Component::const_iterator | recursive_begin () const |
The begin iterator for a recursive range containing Components (const version) More... | |
Component::const_iterator | recursive_end () const |
The end iterator for a recursive range containing Components (const version) More... | |
template<typename T > | |
Handle< T > | create_component (const std::string &name, const std::string &builder) |
Create a component using the reduced builder name. More... | |
void | signal_configure (SignalArgs &args) |
configures all the options on this class More... | |
void | signal_create_component (SignalArgs &args) |
creates a component from this component More... | |
void | signal_delete_component (SignalArgs &args) |
delete this component More... | |
void | signal_move_component (SignalArgs &args) |
moves a component from this component to another More... | |
void | signal_list_tree (SignalArgs &args) const |
lists the sub components and puts them on the xml_tree More... | |
void | signal_list_tree_recursive (SignalArgs &args) const |
prints tree recursively More... | |
void | signal_list_properties (SignalArgs &args) const |
lists the properties of this component More... | |
void | signal_list_options (SignalArgs &args) const |
lists the properties of this component More... | |
void | signal_list_options_recursive (SignalArgs &args) const |
prints all options recursive More... | |
void | signal_list_signals (SignalArgs &args) const |
lists the signals of this component More... | |
void | signal_list_signals_recursive (SignalArgs &args) const |
prints all signals recursive More... | |
void | signal_print_info (SignalArgs &args) const |
gets info on this component More... | |
void | signal_print_tree (SignalArgs &args) const |
signal to print the tree More... | |
void | signature_print_tree (SignalArgs &args) const |
signature to signal_print_tree More... | |
void | signal_rename_component (SignalArgs &args) |
renames this component More... | |
void | signal_save_tree (SignalArgs &args) |
dumps the tree to a file More... | |
void | signal_list_content (SignalArgs &args) |
gives information about this component such as options, signals, ... More... | |
void | signal_signature (SignalArgs &args) |
Gives a signal signature, if any. More... | |
void | signature_create_component (SignalArgs &args) |
void | signature_rename_component (SignalArgs &args) |
void | signature_move_component (SignalArgs &args) |
void | signal_store_timings (SignalArgs &args) |
Signal to store the timings (if enabled) into properties, i.e. for readout from python or the GUI. More... | |
void | signal_clear (SignalArgs &args) |
Signal to remove all sub-components. More... | |
void | signal_reset_options (SignalArgs &args) |
Signal to set all options to their default value. More... | |
void | signal_add_tag (SignalArgs &args) |
Signal to add a tag. More... | |
void | signature_add_tag (SignalArgs &args) |
Public Member Functions inherited from SignalHandler | |
~SignalHandler () | |
const storage_t & | signal_list () const |
SignalPtr | signal (const SignalID &sname) |
SignalCPtr | signal (const SignalID &sname) const |
SignalRet | call_signal (const SignalID &sname, SignalArgs &sinput) |
Calls the signal by providing its name and input. More... | |
SignalRet | call_signal (const SignalID &sname, std::vector< std::string > &sinput) |
Calls the signal by providing its name and input. More... | |
bool | signal_exists (const SignalID &sname) const |
Checks if a signal exists or not. More... | |
Signal & | regist_signal (const SignalID &sname) |
Regist signal. More... | |
void | unregist_signal (const SignalID &sname) |
Unregist signal. More... | |
Public Member Functions inherited from ConnectionManager | |
~ConnectionManager () | |
destructor closes all connections More... | |
Connection * | connection (const std::string &name) |
Connection * | manage_connection (const std::string &name) |
manages a connection (creates if necessary) More... | |
Public Member Functions inherited from TaggedObject | |
TaggedObject () | |
Constructor. More... | |
bool | has_tag (const std::string &tag) const |
void | add_tag (const std::string &tag) |
std::vector< std::string > | get_tags () const |
void | remove_tag (const std::string &tag) |
Static Public Member Functions | |
static std::string | type_name () |
Get the class name. More... | |
Static Public Member Functions inherited from Component | |
static std::string | type_name () |
Get the class name. More... | |
Additional Inherited Members | |
Public Types inherited from Component | |
typedef ComponentIterator< Component > | iterator |
type of the iterator to Component More... | |
typedef ComponentIterator< Component const > | const_iterator |
type of the iterator to constant Component More... | |
Public Types inherited from SignalHandler | |
typedef std::vector< SignalPtr > | storage_t |
storage type for signals More... | |
Public Attributes inherited from SignalHandler | |
storage_t | m_signals |
storage of the signals More... | |
Protected Member Functions inherited from Component | |
Component & | add_static_component (const boost::shared_ptr< Component > &subcomp) |
Add a static (sub)component of this component. More... | |
void | raise_tree_updated_event () |
raise event that the path has changed More... | |
Component that executes an action. Implementation of the IAction interface as a component, exposing the execute function as a signal.
Definition at line 21 of file Action.hpp.
Action | ( | const std::string & | name | ) |
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virtual |
create an action inside this action
Definition at line 36 of file Action.cpp.
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pure virtual |
execute the action
Implements IAction.
Implemented in SetupInnerLoopData, WALE, ForAllElementsT< ActionT >, InnerLoop, PressureSystemAssembly, ProbePostProcessor, Solver, MeshReader, MeshPartitioner, WriteMesh, PDESolver, LSSAction, SimpleMeshGenerator, MeshWriter, Loop, ComputeCFL, ComputeRHS, TimeStepping, PoissonVirtualAssembly, ComputeFieldGradient, CreateField, InitFieldFunction, GlobalNumbering, GlobalNumberingElements, GlobalNumberingNodes, PoissonManualAssembly, DirectionalAverage, TermComputer, ComputeVolume, Probe, TwoPointCorrelation, NavierStokesManualAssembly, Interpolate, MeshTransformer, FieldTimeAverage, TurbulenceStatistics, BulkVelocity, SurfaceIntegral, GlobalConnectivity, ImportVariables, SurfaceIntegral, VolumeIntegral, GrowOverlap, ActionDirectorWithSkip, ForAllCells, ForAllElements, ForAllFaces, ForAllNodes2, Iterate, TimeSeriesWriter, BuildFaces, ComputeArea, PrintIterationSummary, DummyLoopOperation, InitFieldConstant, GenerateLine3D, GeneratePlane3D, MeshGenerator, CouplingIterationControl, Rotate, ChannelGenerator, Conditional, ProbePostProcHistory, ComputeLNorm, SolveLSS, ZeroLSS, BuildFaceNormals, LoadBalance, Translate, NodeValence, ProbePostProcFunction, ProtoAction, ActionDirector, BuildArea, BuildVolume, Extract, AdvanceTime, SynchronizeFields, AdjustForceTerm, KineticEnergyIntegral, CF3ToVTK, Info, ShortestEdge, ReadRestartFile, WriteRestartFile, Polydisperse, SetIntegerAction, MeshTriangulator, ParallelDataToFields, RandomizeField, AdjacentCellToFace, InitialConditionConstant, PeriodicWriteMesh, BCDirichletFunction, NSResidual, EquilibriumEuler, EquilibriumEulerConvergence, SUPGFields, PrintTimingTree, NavierStokesManual, ICNSImplicitToSemi, ICNSSemiToImplicit, ImposeCFL, ComputeCFL, NavierStokesChorin, ArrayDiff, MeshInterpolator, PeriodicMeshPartitioner, Tetrahedralize, Tetrahedralize, LinkPeriodicNodes, WallDistance, VelocityGradient, MeshInterpolator, PHG, AddPointRegion, MakeBoundaryGlobal, MeshDiff, and RemoveGhostElements.
void signal_execute | ( | common::SignalArgs & | node | ) |
signal to execute this action
Definition at line 45 of file Action.cpp.
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inlinestatic |
Get the class name.
Definition at line 30 of file Action.hpp.
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