COOLFluiD
Release kernel
COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
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Create a global number for nodes and elements of the mesh. More...
#include <GlobalNumberingNodes.hpp>
Inherits MeshTransformer.
Public Member Functions | |
GlobalNumberingNodes (const std::string &name) | |
constructor More... | |
virtual void | execute () |
execute the action More... | |
Public Member Functions inherited from MeshTransformer | |
MeshTransformer (const std::string &name) | |
virtual | ~MeshTransformer () |
Virtual destructor. More... | |
virtual void | transform (Handle< Mesh > mesh) |
virtual void | transform (Mesh &mesh) |
virtual std::string | help () const |
extended help that user can query More... | |
void | set_mesh (Handle< Mesh > mesh) |
void | set_mesh (Mesh &mesh) |
Mesh & | mesh () |
const Mesh & | mesh () const |
Public Member Functions inherited from Action | |
Action (const std::string &name) | |
virtual Action & | create_action (const std::string &action_provider, const std::string &name) |
void | signal_execute (common::SignalArgs &node) |
signal to execute this action More... | |
Public Member Functions inherited from IAction | |
virtual | ~IAction () |
Public Member Functions inherited from Component | |
Component (const std::string &name) | |
virtual | ~Component () |
Virtual destructor. More... | |
const std::string & | name () const |
Access the name of the component. More... | |
void | rename (const std::string &name) |
Rename the component. More... | |
URI | uri () const |
Construct the full path. More... | |
void | complete_path (URI &path) const |
Handle< Component > | access_component (const URI &path) const |
Handle< Component > | access_component_checked (const URI &path) |
Handle< Component const > | access_component_checked (const URI &path) const |
Handle< Component > | handle () |
Get a handle to the component. More... | |
Handle< Component const > | handle () const |
template<typename ComponentT > | |
Handle< ComponentT > | handle () |
template<typename ComponentT > | |
Handle< ComponentT const > | handle () const |
Handle< Component > | parent () const |
Handle< Component const > | root () const |
Handle< Component > | root () |
Handle< Component > | get_child (const std::string &name) |
Handle< Component const > | get_child (const std::string &name) const |
Handle< Component > | get_child_checked (const std::string &name) |
Handle< Component const > | get_child_checked (const std::string &name) const |
Handle< Component > | create_component (const std::string &name, const std::string &builder) |
Build a (sub)component of this component using the extended type_name of the component. More... | |
template<typename T > | |
Handle< T > | create_component (const std::string &name) |
Create a (sub)component of this component automatically cast to the specified type. More... | |
template<typename T > | |
Handle< T > | create_static_component (const std::string &name) |
Create a static "always there" subcomponent. More... | |
Component & | add_component (const boost::shared_ptr< Component > &subcomp) |
Add the passed component as a subcomponent. More... | |
void | add_link (Component &linked_component) |
boost::shared_ptr< Component > | remove_component (const std::string &name) |
Remove a (sub)component of this component. More... | |
boost::shared_ptr< Component > | remove_component (Component &subcomp) |
Remove a (sub)component of this component. More... | |
void | clear () |
Remove all sub-components of this component, except for the static ones. More... | |
void | move_to (Component &to_parent) |
std::string | tree (bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const |
std::string | info (const std::string &what=std::string("cospt")) const |
size_t | count_children () const |
virtual std::string | derived_type_name () const =0 |
PropertyList & | properties () |
const PropertyList & | properties () const |
OptionList & | options () |
const OptionList & | options () const |
void | reset_options () |
Reset all options to their default value. More... | |
void | configure_option_recursively (const std::string &optname, const boost::any &val) |
Component & | mark_basic () |
marks this component as basic. More... | |
template<typename ComponentT > | |
void | put_components (std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse) |
template<typename ComponentT > | |
void | put_components (std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const |
template<> | |
void | put_components (std::vector< boost::shared_ptr< Component > > &vec, const bool recurse) |
template<> | |
void | put_components (std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const |
Component::iterator | begin () |
The begin iterator for a range containing Components. More... | |
Component::iterator | end () |
The end iterator for a range containing Components. More... | |
Component::const_iterator | begin () const |
The begin iterator for a range containing Components (const version) More... | |
Component::const_iterator | end () const |
The end iterator for a range containing Components (const version) More... | |
Component::iterator | recursive_begin () |
The begin iterator for a recursive range containing Components. More... | |
Component::iterator | recursive_end () |
The end iterator for a recursive range containing Components. More... | |
Component::const_iterator | recursive_begin () const |
The begin iterator for a recursive range containing Components (const version) More... | |
Component::const_iterator | recursive_end () const |
The end iterator for a recursive range containing Components (const version) More... | |
template<typename T > | |
Handle< T > | create_component (const std::string &name, const std::string &builder) |
Create a component using the reduced builder name. More... | |
void | signal_configure (SignalArgs &args) |
configures all the options on this class More... | |
void | signal_create_component (SignalArgs &args) |
creates a component from this component More... | |
void | signal_delete_component (SignalArgs &args) |
delete this component More... | |
void | signal_move_component (SignalArgs &args) |
moves a component from this component to another More... | |
void | signal_list_tree (SignalArgs &args) const |
lists the sub components and puts them on the xml_tree More... | |
void | signal_list_tree_recursive (SignalArgs &args) const |
prints tree recursively More... | |
void | signal_list_properties (SignalArgs &args) const |
lists the properties of this component More... | |
void | signal_list_options (SignalArgs &args) const |
lists the properties of this component More... | |
void | signal_list_options_recursive (SignalArgs &args) const |
prints all options recursive More... | |
void | signal_list_signals (SignalArgs &args) const |
lists the signals of this component More... | |
void | signal_list_signals_recursive (SignalArgs &args) const |
prints all signals recursive More... | |
void | signal_print_info (SignalArgs &args) const |
gets info on this component More... | |
void | signal_print_tree (SignalArgs &args) const |
signal to print the tree More... | |
void | signature_print_tree (SignalArgs &args) const |
signature to signal_print_tree More... | |
void | signal_rename_component (SignalArgs &args) |
renames this component More... | |
void | signal_save_tree (SignalArgs &args) |
dumps the tree to a file More... | |
void | signal_list_content (SignalArgs &args) |
gives information about this component such as options, signals, ... More... | |
void | signal_signature (SignalArgs &args) |
Gives a signal signature, if any. More... | |
void | signature_create_component (SignalArgs &args) |
void | signature_rename_component (SignalArgs &args) |
void | signature_move_component (SignalArgs &args) |
void | signal_store_timings (SignalArgs &args) |
Signal to store the timings (if enabled) into properties, i.e. for readout from python or the GUI. More... | |
void | signal_clear (SignalArgs &args) |
Signal to remove all sub-components. More... | |
void | signal_reset_options (SignalArgs &args) |
Signal to set all options to their default value. More... | |
void | signal_add_tag (SignalArgs &args) |
Signal to add a tag. More... | |
void | signature_add_tag (SignalArgs &args) |
Public Member Functions inherited from SignalHandler | |
~SignalHandler () | |
const storage_t & | signal_list () const |
SignalPtr | signal (const SignalID &sname) |
SignalCPtr | signal (const SignalID &sname) const |
SignalRet | call_signal (const SignalID &sname, SignalArgs &sinput) |
Calls the signal by providing its name and input. More... | |
SignalRet | call_signal (const SignalID &sname, std::vector< std::string > &sinput) |
Calls the signal by providing its name and input. More... | |
bool | signal_exists (const SignalID &sname) const |
Checks if a signal exists or not. More... | |
Signal & | regist_signal (const SignalID &sname) |
Regist signal. More... | |
void | unregist_signal (const SignalID &sname) |
Unregist signal. More... | |
Public Member Functions inherited from ConnectionManager | |
~ConnectionManager () | |
destructor closes all connections More... | |
Connection * | connection (const std::string &name) |
Connection * | manage_connection (const std::string &name) |
manages a connection (creates if necessary) More... | |
Public Member Functions inherited from TaggedObject | |
TaggedObject () | |
Constructor. More... | |
bool | has_tag (const std::string &tag) const |
void | add_tag (const std::string &tag) |
std::vector< std::string > | get_tags () const |
void | remove_tag (const std::string &tag) |
Static Public Member Functions | |
static std::string | type_name () |
Gets the Class name. More... | |
Static Public Member Functions inherited from MeshTransformer | |
static std::string | type_name () |
Get the class name. More... | |
Static Public Member Functions inherited from Action | |
static std::string | type_name () |
Get the class name. More... | |
Static Public Member Functions inherited from Component | |
static std::string | type_name () |
Get the class name. More... | |
Private Member Functions | |
std::size_t | hash_value (const RealVector &coords) |
Private Attributes | |
bool | m_debug |
Additional Inherited Members | |
Public Types inherited from Component | |
typedef ComponentIterator< Component > | iterator |
type of the iterator to Component More... | |
typedef ComponentIterator< Component const > | const_iterator |
type of the iterator to constant Component More... | |
Public Types inherited from SignalHandler | |
typedef std::vector< SignalPtr > | storage_t |
storage type for signals More... | |
Public Attributes inherited from SignalHandler | |
storage_t | m_signals |
storage of the signals More... | |
Protected Member Functions inherited from Component | |
Component & | add_static_component (const boost::shared_ptr< Component > &subcomp) |
Add a static (sub)component of this component. More... | |
void | raise_tree_updated_event () |
raise event that the path has changed More... | |
Protected Attributes inherited from MeshTransformer | |
Handle< Mesh > | m_mesh |
Create a global number for nodes and elements of the mesh.
Global numbers are created using a hash based on the coordinates of the nodes, and all vertex coordinates of the elements. After numbering the nodes and elements will share the global numbering table given an example with 30 nodes and 30 elements on 3 processes proc 1: nodes [ 0 -> 9] proc 2: nodes [10 -> 19] proc 3: nodes [20 -> 29] Through the numbering the process it belongs to can be identified:
Definition at line 38 of file GlobalNumberingNodes.hpp.
GlobalNumberingNodes | ( | const std::string & | name | ) |
constructor
Definition at line 62 of file GlobalNumberingNodes.cpp.
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virtual |
execute the action
Reimplemented from MeshTransformer.
Definition at line 85 of file GlobalNumberingNodes.cpp.
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private |
Definition at line 235 of file GlobalNumberingNodes.cpp.
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inlinestatic |
Gets the Class name.
Definition at line 46 of file GlobalNumberingNodes.hpp.
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private |
Definition at line 54 of file GlobalNumberingNodes.hpp.
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