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COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
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Rotate Class Reference

#include <Rotate.hpp>

Inherits MeshTransformer.

Public Member Functions

 Rotate (const std::string &name)
 constructor More...
 
virtual void execute ()
 execute the action More...
 
- Public Member Functions inherited from MeshTransformer
 MeshTransformer (const std::string &name)
 
virtual ~MeshTransformer ()
 Virtual destructor. More...
 
virtual void transform (Handle< Mesh > mesh)
 
virtual void transform (Mesh &mesh)
 
virtual std::string help () const
 extended help that user can query More...
 
void set_mesh (Handle< Mesh > mesh)
 
void set_mesh (Mesh &mesh)
 
Meshmesh ()
 
const Meshmesh () const
 
- Public Member Functions inherited from Action
 Action (const std::string &name)
 
virtual Actioncreate_action (const std::string &action_provider, const std::string &name)
 
void signal_execute (common::SignalArgs &node)
 signal to execute this action More...
 
- Public Member Functions inherited from IAction
virtual ~IAction ()
 
- Public Member Functions inherited from Component
 Component (const std::string &name)
 
virtual ~Component ()
 Virtual destructor. More...
 
const std::string & name () const
 Access the name of the component. More...
 
void rename (const std::string &name)
 Rename the component. More...
 
URI uri () const
 Construct the full path. More...
 
void complete_path (URI &path) const
 
Handle< Componentaccess_component (const URI &path) const
 
Handle< Componentaccess_component_checked (const URI &path)
 
Handle< Component const > access_component_checked (const URI &path) const
 
Handle< Componenthandle ()
 Get a handle to the component. More...
 
Handle< Component const > handle () const
 
template<typename ComponentT >
Handle< ComponentT > handle ()
 
template<typename ComponentT >
Handle< ComponentT const > handle () const
 
Handle< Componentparent () const
 
Handle< Component const > root () const
 
Handle< Componentroot ()
 
Handle< Componentget_child (const std::string &name)
 
Handle< Component const > get_child (const std::string &name) const
 
Handle< Componentget_child_checked (const std::string &name)
 
Handle< Component const > get_child_checked (const std::string &name) const
 
Handle< Componentcreate_component (const std::string &name, const std::string &builder)
 Build a (sub)component of this component using the extended type_name of the component. More...
 
template<typename T >
Handle< T > create_component (const std::string &name)
 Create a (sub)component of this component automatically cast to the specified type. More...
 
template<typename T >
Handle< T > create_static_component (const std::string &name)
 Create a static "always there" subcomponent. More...
 
Componentadd_component (const boost::shared_ptr< Component > &subcomp)
 Add the passed component as a subcomponent. More...
 
void add_link (Component &linked_component)
 
boost::shared_ptr< Componentremove_component (const std::string &name)
 Remove a (sub)component of this component. More...
 
boost::shared_ptr< Componentremove_component (Component &subcomp)
 Remove a (sub)component of this component. More...
 
void clear ()
 Remove all sub-components of this component, except for the static ones. More...
 
void move_to (Component &to_parent)
 
std::string tree (bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const
 
std::string info (const std::string &what=std::string("cospt")) const
 
size_t count_children () const
 
virtual std::string derived_type_name () const =0
 
PropertyListproperties ()
 
const PropertyListproperties () const
 
OptionListoptions ()
 
const OptionListoptions () const
 
void reset_options ()
 Reset all options to their default value. More...
 
void configure_option_recursively (const std::string &optname, const boost::any &val)
 
Componentmark_basic ()
 marks this component as basic. More...
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse)
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const
 
template<>
void put_components (std::vector< boost::shared_ptr< Component > > &vec, const bool recurse)
 
template<>
void put_components (std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const
 
Component::iterator begin ()
 The begin iterator for a range containing Components. More...
 
Component::iterator end ()
 The end iterator for a range containing Components. More...
 
Component::const_iterator begin () const
 The begin iterator for a range containing Components (const version) More...
 
Component::const_iterator end () const
 The end iterator for a range containing Components (const version) More...
 
Component::iterator recursive_begin ()
 The begin iterator for a recursive range containing Components. More...
 
Component::iterator recursive_end ()
 The end iterator for a recursive range containing Components. More...
 
Component::const_iterator recursive_begin () const
 The begin iterator for a recursive range containing Components (const version) More...
 
Component::const_iterator recursive_end () const
 The end iterator for a recursive range containing Components (const version) More...
 
template<typename T >
Handle< T > create_component (const std::string &name, const std::string &builder)
 Create a component using the reduced builder name. More...
 
void signal_configure (SignalArgs &args)
 configures all the options on this class More...
 
void signal_create_component (SignalArgs &args)
 creates a component from this component More...
 
void signal_delete_component (SignalArgs &args)
 delete this component More...
 
void signal_move_component (SignalArgs &args)
 moves a component from this component to another More...
 
void signal_list_tree (SignalArgs &args) const
 lists the sub components and puts them on the xml_tree More...
 
void signal_list_tree_recursive (SignalArgs &args) const
 prints tree recursively More...
 
void signal_list_properties (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options_recursive (SignalArgs &args) const
 prints all options recursive More...
 
void signal_list_signals (SignalArgs &args) const
 lists the signals of this component More...
 
void signal_list_signals_recursive (SignalArgs &args) const
 prints all signals recursive More...
 
void signal_print_info (SignalArgs &args) const
 gets info on this component More...
 
void signal_print_tree (SignalArgs &args) const
 signal to print the tree More...
 
void signature_print_tree (SignalArgs &args) const
 signature to signal_print_tree More...
 
void signal_rename_component (SignalArgs &args)
 renames this component More...
 
void signal_save_tree (SignalArgs &args)
 dumps the tree to a file More...
 
void signal_list_content (SignalArgs &args)
 gives information about this component such as options, signals, ... More...
 
void signal_signature (SignalArgs &args)
 Gives a signal signature, if any. More...
 
void signature_create_component (SignalArgs &args)
 
void signature_rename_component (SignalArgs &args)
 
void signature_move_component (SignalArgs &args)
 
void signal_store_timings (SignalArgs &args)
 Signal to store the timings (if enabled) into properties, i.e. for readout from python or the GUI. More...
 
void signal_clear (SignalArgs &args)
 Signal to remove all sub-components. More...
 
void signal_reset_options (SignalArgs &args)
 Signal to set all options to their default value. More...
 
void signal_add_tag (SignalArgs &args)
 Signal to add a tag. More...
 
void signature_add_tag (SignalArgs &args)
 
- Public Member Functions inherited from SignalHandler
 ~SignalHandler ()
 
const storage_tsignal_list () const
 
SignalPtr signal (const SignalID &sname)
 
SignalCPtr signal (const SignalID &sname) const
 
SignalRet call_signal (const SignalID &sname, SignalArgs &sinput)
 Calls the signal by providing its name and input. More...
 
SignalRet call_signal (const SignalID &sname, std::vector< std::string > &sinput)
 Calls the signal by providing its name and input. More...
 
bool signal_exists (const SignalID &sname) const
 Checks if a signal exists or not. More...
 
Signalregist_signal (const SignalID &sname)
 Regist signal. More...
 
void unregist_signal (const SignalID &sname)
 Unregist signal. More...
 
- Public Member Functions inherited from ConnectionManager
 ~ConnectionManager ()
 destructor closes all connections More...
 
Connectionconnection (const std::string &name)
 
Connectionmanage_connection (const std::string &name)
 manages a connection (creates if necessary) More...
 
- Public Member Functions inherited from TaggedObject
 TaggedObject ()
 Constructor. More...
 
bool has_tag (const std::string &tag) const
 
void add_tag (const std::string &tag)
 
std::vector< std::string > get_tags () const
 
void remove_tag (const std::string &tag)
 

Static Public Member Functions

static std::string type_name ()
 Gets the Class name. More...
 
- Static Public Member Functions inherited from MeshTransformer
static std::string type_name ()
 Get the class name. More...
 
- Static Public Member Functions inherited from Action
static std::string type_name ()
 Get the class name. More...
 
- Static Public Member Functions inherited from Component
static std::string type_name ()
 Get the class name. More...
 

Private Member Functions

Eigen::Matrix< Real, 2, 3 > compute_rotation_matrix_2d (const RealVector2 &rotation_centre, const Real &theta)
 Compute transformation matrix for a 2d rotation around centre point. More...
 
Eigen::Matrix< Real, 3, 4 > compute_rotation_matrix_3d (const RealVector3 &point_on_axis, const RealVector3 &axis_direction, const Real &theta)
 Compute transformation matrix for a 2d rotation around centre point. More...
 
template<typename vector_t >
void rotate_point_2d (const Eigen::Matrix< Real, 2, 3 > &matrix, vector_t &point)
 
template<typename vector_t >
void rotate_point_3d (const Eigen::Matrix< Real, 3, 4 > &matrix, vector_t &point)
 

Private Attributes

Real x
 
Real y
 
Real z
 allocations for coordinates More...
 

Additional Inherited Members

- Public Types inherited from Component
typedef ComponentIterator< Componentiterator
 type of the iterator to Component More...
 
typedef ComponentIterator< Component const > const_iterator
 type of the iterator to constant Component More...
 
- Public Types inherited from SignalHandler
typedef std::vector< SignalPtrstorage_t
 storage type for signals More...
 
- Public Attributes inherited from SignalHandler
storage_t m_signals
 storage of the signals More...
 
- Protected Member Functions inherited from Component
Componentadd_static_component (const boost::shared_ptr< Component > &subcomp)
 Add a static (sub)component of this component. More...
 
void raise_tree_updated_event ()
 raise event that the path has changed More...
 
- Protected Attributes inherited from MeshTransformer
Handle< Meshm_mesh
 

Detailed Description

This class defines a mesh transformer that rotates the mesh around a rotation point in 2D and around an axis in 3D

Author
Willem Deconinck

Definition at line 29 of file Rotate.hpp.

Constructor & Destructor Documentation

Rotate ( const std::string &  name)

constructor

Definition at line 38 of file Rotate.cpp.

Member Function Documentation

Eigen::Matrix< Real, 2, 3 > compute_rotation_matrix_2d ( const RealVector2 rotation_centre,
const Real &  theta 
)
private

Compute transformation matrix for a 2d rotation around centre point.

Parameters
[in]rotation_centreCentre of rotation
[in]thetaAngle of rotation in radians
Returns
transformation matrix (2x3), the 3rd column being a translation vector. P' = M(:,1:2)*P + M(:,3) in matlab notation

Definition at line 122 of file Rotate.cpp.

Eigen::Matrix< Real, 3, 4 > compute_rotation_matrix_3d ( const RealVector3 point_on_axis,
const RealVector3 axis_direction,
const Real &  theta 
)
private

Compute transformation matrix for a 2d rotation around centre point.

Parameters
[in]point_on_axisAny point on the rotation axis
[in]axis_directionVector describing the directioni of the rotation axis
[in]thetaAngle of rotation in radians, around rotation axis
Returns
transformation matrix (3x4), the 4th column being a translation vector. P' = M(:,1:3)*P + M(:,4) in matlab notation

Definition at line 149 of file Rotate.cpp.

void execute ( )
virtual

execute the action

Reimplemented from MeshTransformer.

Definition at line 77 of file Rotate.cpp.

void rotate_point_2d ( const Eigen::Matrix< Real, 2, 3 > &  matrix,
vector_t &  point 
)
inlineprivate

Definition at line 72 of file Rotate.hpp.

void rotate_point_3d ( const Eigen::Matrix< Real, 3, 4 > &  matrix,
vector_t &  point 
)
inlineprivate

Definition at line 82 of file Rotate.hpp.

static std::string type_name ( )
inlinestatic

Gets the Class name.

Definition at line 37 of file Rotate.hpp.

Member Data Documentation

Real x
private

Definition at line 66 of file Rotate.hpp.

Real y
private

Definition at line 66 of file Rotate.hpp.

Real z
private

allocations for coordinates

Definition at line 66 of file Rotate.hpp.


The documentation for this class was generated from the following files:
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