COOLFluiD
Release kernel
COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
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Manage a collection of UFEM solvers. More...
#include <Solver.hpp>
Inherits SimpleSolver.
Public Member Functions | |
Solver (const std::string &name) | |
virtual | ~Solver () |
Virtual destructor. More... | |
Handle< common::Action > | add_direct_solver (const std::string &builder_name) |
Handle< common::Action > | add_unsteady_solver (const std::string &builder_name) |
Handle< common::Action > | add_unsteady_advance_solver (const std::string &builder_name) |
Handle< common::Action > | add_iteration_solver (const std::string &builder_name) |
Handle< common::Action > | add_restart_writer () |
Add a restart writer. More... | |
Handle< InitialConditions > | create_initial_conditions () |
Create an initial conditions component. More... | |
void | create_fields () |
Create the fields, based on the current solver structure. More... | |
Handle< solver::actions::Probe > | add_probe (const std::string &name, Component &parent, const Handle< mesh::Dictionary > &dict=Handle< mesh::Dictionary >()) |
void | signature_add_solver (common::SignalArgs &args) |
void | signal_add_direct_solver (common::SignalArgs &args) |
void | signal_add_unsteady_solver (common::SignalArgs &args) |
void | signal_add_unsteady_advance_solver (common::SignalArgs &args) |
void | signal_add_iteration_solver (common::SignalArgs &args) |
void | signal_add_restart_writer (common::SignalArgs &args) |
void | signal_create_initial_conditions (common::SignalArgs &args) |
void | signal_create_fields (common::SignalArgs &args) |
void | signature_add_probe (common::SignalArgs &args) |
void | signal_add_probe (common::SignalArgs &args) |
virtual void | mesh_loaded (mesh::Mesh &mesh) |
virtual void | mesh_changed (mesh::Mesh &mesh) |
Called when a mesh is changed into the domain that is associated with this solver. More... | |
virtual void | execute () |
Execute all active child actions. More... | |
Public Member Functions inherited from SimpleSolver | |
SimpleSolver (const std::string &name) | |
virtual | ~SimpleSolver () |
Virtual destructor. More... | |
Public Member Functions inherited from Solver | |
Solver (const std::string &name) | |
mesh::FieldManager & | field_manager () |
Access to the FieldManager, which is a static subcomponent of Solver. More... | |
Public Member Functions inherited from ActionDirector | |
ActionDirector (const std::string &name) | |
Public Member Functions inherited from Action | |
Action (const std::string &name) | |
virtual Action & | create_action (const std::string &action_provider, const std::string &name) |
void | signal_execute (common::SignalArgs &node) |
signal to execute this action More... | |
Public Member Functions inherited from IAction | |
virtual | ~IAction () |
Public Member Functions inherited from Component | |
Component (const std::string &name) | |
virtual | ~Component () |
Virtual destructor. More... | |
const std::string & | name () const |
Access the name of the component. More... | |
void | rename (const std::string &name) |
Rename the component. More... | |
URI | uri () const |
Construct the full path. More... | |
void | complete_path (URI &path) const |
Handle< Component > | access_component (const URI &path) const |
Handle< Component > | access_component_checked (const URI &path) |
Handle< Component const > | access_component_checked (const URI &path) const |
Handle< Component > | handle () |
Get a handle to the component. More... | |
Handle< Component const > | handle () const |
template<typename ComponentT > | |
Handle< ComponentT > | handle () |
template<typename ComponentT > | |
Handle< ComponentT const > | handle () const |
Handle< Component > | parent () const |
Handle< Component const > | root () const |
Handle< Component > | root () |
Handle< Component > | get_child (const std::string &name) |
Handle< Component const > | get_child (const std::string &name) const |
Handle< Component > | get_child_checked (const std::string &name) |
Handle< Component const > | get_child_checked (const std::string &name) const |
Handle< Component > | create_component (const std::string &name, const std::string &builder) |
Build a (sub)component of this component using the extended type_name of the component. More... | |
template<typename T > | |
Handle< T > | create_component (const std::string &name) |
Create a (sub)component of this component automatically cast to the specified type. More... | |
template<typename T > | |
Handle< T > | create_static_component (const std::string &name) |
Create a static "always there" subcomponent. More... | |
Component & | add_component (const boost::shared_ptr< Component > &subcomp) |
Add the passed component as a subcomponent. More... | |
void | add_link (Component &linked_component) |
boost::shared_ptr< Component > | remove_component (const std::string &name) |
Remove a (sub)component of this component. More... | |
boost::shared_ptr< Component > | remove_component (Component &subcomp) |
Remove a (sub)component of this component. More... | |
void | clear () |
Remove all sub-components of this component, except for the static ones. More... | |
void | move_to (Component &to_parent) |
std::string | tree (bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const |
std::string | info (const std::string &what=std::string("cospt")) const |
size_t | count_children () const |
virtual std::string | derived_type_name () const =0 |
PropertyList & | properties () |
const PropertyList & | properties () const |
OptionList & | options () |
const OptionList & | options () const |
void | reset_options () |
Reset all options to their default value. More... | |
void | configure_option_recursively (const std::string &optname, const boost::any &val) |
Component & | mark_basic () |
marks this component as basic. More... | |
template<typename ComponentT > | |
void | put_components (std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse) |
template<typename ComponentT > | |
void | put_components (std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const |
template<> | |
void | put_components (std::vector< boost::shared_ptr< Component > > &vec, const bool recurse) |
template<> | |
void | put_components (std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const |
Component::iterator | begin () |
The begin iterator for a range containing Components. More... | |
Component::iterator | end () |
The end iterator for a range containing Components. More... | |
Component::const_iterator | begin () const |
The begin iterator for a range containing Components (const version) More... | |
Component::const_iterator | end () const |
The end iterator for a range containing Components (const version) More... | |
Component::iterator | recursive_begin () |
The begin iterator for a recursive range containing Components. More... | |
Component::iterator | recursive_end () |
The end iterator for a recursive range containing Components. More... | |
Component::const_iterator | recursive_begin () const |
The begin iterator for a recursive range containing Components (const version) More... | |
Component::const_iterator | recursive_end () const |
The end iterator for a recursive range containing Components (const version) More... | |
template<typename T > | |
Handle< T > | create_component (const std::string &name, const std::string &builder) |
Create a component using the reduced builder name. More... | |
void | signal_configure (SignalArgs &args) |
configures all the options on this class More... | |
void | signal_create_component (SignalArgs &args) |
creates a component from this component More... | |
void | signal_delete_component (SignalArgs &args) |
delete this component More... | |
void | signal_move_component (SignalArgs &args) |
moves a component from this component to another More... | |
void | signal_list_tree (SignalArgs &args) const |
lists the sub components and puts them on the xml_tree More... | |
void | signal_list_tree_recursive (SignalArgs &args) const |
prints tree recursively More... | |
void | signal_list_properties (SignalArgs &args) const |
lists the properties of this component More... | |
void | signal_list_options (SignalArgs &args) const |
lists the properties of this component More... | |
void | signal_list_options_recursive (SignalArgs &args) const |
prints all options recursive More... | |
void | signal_list_signals (SignalArgs &args) const |
lists the signals of this component More... | |
void | signal_list_signals_recursive (SignalArgs &args) const |
prints all signals recursive More... | |
void | signal_print_info (SignalArgs &args) const |
gets info on this component More... | |
void | signal_print_tree (SignalArgs &args) const |
signal to print the tree More... | |
void | signature_print_tree (SignalArgs &args) const |
signature to signal_print_tree More... | |
void | signal_rename_component (SignalArgs &args) |
renames this component More... | |
void | signal_save_tree (SignalArgs &args) |
dumps the tree to a file More... | |
void | signal_list_content (SignalArgs &args) |
gives information about this component such as options, signals, ... More... | |
void | signal_signature (SignalArgs &args) |
Gives a signal signature, if any. More... | |
void | signature_create_component (SignalArgs &args) |
void | signature_rename_component (SignalArgs &args) |
void | signature_move_component (SignalArgs &args) |
void | signal_store_timings (SignalArgs &args) |
Signal to store the timings (if enabled) into properties, i.e. for readout from python or the GUI. More... | |
void | signal_clear (SignalArgs &args) |
Signal to remove all sub-components. More... | |
void | signal_reset_options (SignalArgs &args) |
Signal to set all options to their default value. More... | |
void | signal_add_tag (SignalArgs &args) |
Signal to add a tag. More... | |
void | signature_add_tag (SignalArgs &args) |
Public Member Functions inherited from SignalHandler | |
~SignalHandler () | |
const storage_t & | signal_list () const |
SignalPtr | signal (const SignalID &sname) |
SignalCPtr | signal (const SignalID &sname) const |
SignalRet | call_signal (const SignalID &sname, SignalArgs &sinput) |
Calls the signal by providing its name and input. More... | |
SignalRet | call_signal (const SignalID &sname, std::vector< std::string > &sinput) |
Calls the signal by providing its name and input. More... | |
bool | signal_exists (const SignalID &sname) const |
Checks if a signal exists or not. More... | |
Signal & | regist_signal (const SignalID &sname) |
Regist signal. More... | |
void | unregist_signal (const SignalID &sname) |
Unregist signal. More... | |
Public Member Functions inherited from ConnectionManager | |
~ConnectionManager () | |
destructor closes all connections More... | |
Connection * | connection (const std::string &name) |
Connection * | manage_connection (const std::string &name) |
manages a connection (creates if necessary) More... | |
Public Member Functions inherited from TaggedObject | |
TaggedObject () | |
Constructor. More... | |
bool | has_tag (const std::string &tag) const |
void | add_tag (const std::string &tag) |
std::vector< std::string > | get_tags () const |
void | remove_tag (const std::string &tag) |
Static Public Member Functions | |
static std::string | type_name () |
Get the class name. More... | |
Static Public Member Functions inherited from SimpleSolver | |
static std::string | type_name () |
Get the class name. More... | |
Static Public Member Functions inherited from Solver | |
static std::string | type_name () |
Get the class name. More... | |
Static Public Member Functions inherited from ActionDirector | |
static std::string | type_name () |
Get the class name. More... | |
Static Public Member Functions inherited from Action | |
static std::string | type_name () |
Get the class name. More... | |
Static Public Member Functions inherited from Component | |
static std::string | type_name () |
Get the class name. More... | |
Private Member Functions | |
void | on_variables_added_event (common::SignalArgs &args) |
Triggered by the "ufem_variables_added" event. More... | |
Handle< common::Action > | add_solver (const std::string &builder_name, Component &parent) |
Helper function to add a concrete solver to the giving parent, configuring its options as needed. More... | |
Private Attributes | |
Handle< InitialConditions > | m_initial_conditions |
bool | m_need_field_creation |
Additional Inherited Members | |
Public Types inherited from Component | |
typedef ComponentIterator< Component > | iterator |
type of the iterator to Component More... | |
typedef ComponentIterator< Component const > | const_iterator |
type of the iterator to constant Component More... | |
Public Types inherited from SignalHandler | |
typedef std::vector< SignalPtr > | storage_t |
storage type for signals More... | |
Public Attributes inherited from SignalHandler | |
storage_t | m_signals |
storage of the signals More... | |
Protected Member Functions inherited from SimpleSolver | |
mesh::Mesh & | mesh () |
Checked access to the mesh. More... | |
Protected Member Functions inherited from Solver | |
mesh::Domain & | domain () |
Checked access to the domain (throws if domain is not properly configured) More... | |
physics::PhysModel & | physics () |
Checked access to the physical model. More... | |
void | trigger_physical_model () |
Protected Member Functions inherited from ActionDirector | |
bool | is_disabled (const std::string &name) |
True if the passed action is disabled. More... | |
Protected Member Functions inherited from Component | |
Component & | add_static_component (const boost::shared_ptr< Component > &subcomp) |
Add a static (sub)component of this component. More... | |
void | raise_tree_updated_event () |
raise event that the path has changed More... | |
Protected Attributes inherited from SimpleSolver | |
Handle< mesh::Mesh > | m_mesh |
Weak pointer to the mesh that was last loaded, or expired otherwise. More... | |
Protected Attributes inherited from Solver | |
Handle< physics::PhysModel > | m_physics |
Raw access to the physics. More... | |
Manage a collection of UFEM solvers.
Definition at line 31 of file Solver.hpp.
Solver | ( | const std::string & | name | ) |
Contructor
name | of the component |
Handle< common::Action > add_direct_solver | ( | const std::string & | builder_name | ) |
Create a solver where each LSS only requires a single solve to reach steady state. An initialization step is added automatically
builder_name | Builder for the actions to add |
Definition at line 128 of file Solver.cpp.
Handle< common::Action > add_iteration_solver | ( | const std::string & | builder_name | ) |
Create a solver where each LSS requires a multiple solve to reach steady state. An initialization step is added automatically
builder_names | List of builders for the actions to add |
Definition at line 195 of file Solver.cpp.
Handle< Probe > add_probe | ( | const std::string & | name, |
Component & | parent, | ||
const Handle< mesh::Dictionary > & | dict = Handle<mesh::Dictionary>() |
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Definition at line 482 of file Solver.cpp.
Handle< common::Action > add_restart_writer | ( | ) |
Add a restart writer.
Definition at line 227 of file Solver.cpp.
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private |
Helper function to add a concrete solver to the giving parent, configuring its options as needed.
Definition at line 465 of file Solver.cpp.
Handle< common::Action > add_unsteady_advance_solver | ( | const std::string & | builder_name | ) |
Create a solver where each LSS only requires a single solve to reach steady state. An initialization step is added automatically the unsteady solver is advanced multiple times
builder_names | List of builders for the actions to add |
Definition at line 165 of file Solver.cpp.
Handle< common::Action > add_unsteady_solver | ( | const std::string & | builder_name | ) |
Create a solver where each LSS only requires a single solve to reach steady state. An initialization step is added automatically
builder_names | List of builders for the actions to add |
Definition at line 138 of file Solver.cpp.
void create_fields | ( | ) |
Create the fields, based on the current solver structure.
Definition at line 358 of file Solver.cpp.
Handle< InitialConditions > create_initial_conditions | ( | ) |
Create an initial conditions component.
Definition at line 248 of file Solver.cpp.
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Execute all active child actions.
Reimplemented from ActionDirector.
Definition at line 535 of file Solver.cpp.
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Called when a mesh is changed into the domain that is associated with this solver.
Reimplemented from Solver.
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When a mesh is loaded into the domain, set this as the mesh returned by mesh() and create the fields, based on registered fields in the physical model (if any)
Reimplemented from SimpleSolver.
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private |
Triggered by the "ufem_variables_added" event.
Definition at line 351 of file Solver.cpp.
void signal_add_direct_solver | ( | common::SignalArgs & | args | ) |
Definition at line 273 of file Solver.cpp.
void signal_add_iteration_solver | ( | common::SignalArgs & | args | ) |
Definition at line 303 of file Solver.cpp.
void signal_add_probe | ( | common::SignalArgs & | args | ) |
Definition at line 505 of file Solver.cpp.
void signal_add_restart_writer | ( | common::SignalArgs & | args | ) |
Definition at line 313 of file Solver.cpp.
void signal_add_unsteady_advance_solver | ( | common::SignalArgs & | args | ) |
Definition at line 293 of file Solver.cpp.
void signal_add_unsteady_solver | ( | common::SignalArgs & | args | ) |
Definition at line 283 of file Solver.cpp.
void signal_create_fields | ( | common::SignalArgs & | args | ) |
Definition at line 333 of file Solver.cpp.
void signal_create_initial_conditions | ( | common::SignalArgs & | args | ) |
Definition at line 324 of file Solver.cpp.
void signature_add_probe | ( | common::SignalArgs & | args | ) |
Definition at line 525 of file Solver.cpp.
void signature_add_solver | ( | common::SignalArgs & | args | ) |
Definition at line 265 of file Solver.cpp.
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inlinestatic |
Get the class name.
Definition at line 42 of file Solver.hpp.
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private |
Definition at line 98 of file Solver.hpp.
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private |
Definition at line 99 of file Solver.hpp.
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