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| Solver (const std::string &name) |
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virtual | ~Solver () |
| Virtual destructor. More...
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virtual void | mesh_loaded (mesh::Mesh &mesh) |
| Called when a mesh is loaded into the domain that is associated with this solver. More...
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virtual void | mesh_changed (mesh::Mesh &mesh) |
| Called when a mesh is changed into the domain that is associated with this solver. More...
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mesh::FieldManager & | field_manager () |
| Access to the FieldManager, which is a static subcomponent of Solver. More...
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| ActionDirector (const std::string &name) |
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virtual void | execute () |
| Execute all active child actions. More...
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| Action (const std::string &name) |
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virtual Action & | create_action (const std::string &action_provider, const std::string &name) |
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void | signal_execute (common::SignalArgs &node) |
| signal to execute this action More...
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virtual | ~IAction () |
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| Component (const std::string &name) |
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virtual | ~Component () |
| Virtual destructor. More...
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const std::string & | name () const |
| Access the name of the component. More...
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void | rename (const std::string &name) |
| Rename the component. More...
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URI | uri () const |
| Construct the full path. More...
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void | complete_path (URI &path) const |
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Handle< Component > | access_component (const URI &path) const |
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Handle< Component > | access_component_checked (const URI &path) |
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Handle< Component const > | access_component_checked (const URI &path) const |
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Handle< Component > | handle () |
| Get a handle to the component. More...
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Handle< Component const > | handle () const |
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template<typename ComponentT > |
Handle< ComponentT > | handle () |
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template<typename ComponentT > |
Handle< ComponentT const > | handle () const |
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Handle< Component > | parent () const |
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Handle< Component const > | root () const |
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Handle< Component > | root () |
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Handle< Component > | get_child (const std::string &name) |
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Handle< Component const > | get_child (const std::string &name) const |
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Handle< Component > | get_child_checked (const std::string &name) |
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Handle< Component const > | get_child_checked (const std::string &name) const |
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Handle< Component > | create_component (const std::string &name, const std::string &builder) |
| Build a (sub)component of this component using the extended type_name of the component. More...
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template<typename T > |
Handle< T > | create_component (const std::string &name) |
| Create a (sub)component of this component automatically cast to the specified type. More...
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template<typename T > |
Handle< T > | create_static_component (const std::string &name) |
| Create a static "always there" subcomponent. More...
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Component & | add_component (const boost::shared_ptr< Component > &subcomp) |
| Add the passed component as a subcomponent. More...
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void | add_link (Component &linked_component) |
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boost::shared_ptr< Component > | remove_component (const std::string &name) |
| Remove a (sub)component of this component. More...
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boost::shared_ptr< Component > | remove_component (Component &subcomp) |
| Remove a (sub)component of this component. More...
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void | clear () |
| Remove all sub-components of this component, except for the static ones. More...
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void | move_to (Component &to_parent) |
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std::string | tree (bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const |
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std::string | info (const std::string &what=std::string("cospt")) const |
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size_t | count_children () const |
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virtual std::string | derived_type_name () const =0 |
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PropertyList & | properties () |
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const PropertyList & | properties () const |
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OptionList & | options () |
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const OptionList & | options () const |
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void | reset_options () |
| Reset all options to their default value. More...
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void | configure_option_recursively (const std::string &optname, const boost::any &val) |
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Component & | mark_basic () |
| marks this component as basic. More...
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template<typename ComponentT > |
void | put_components (std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse) |
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template<typename ComponentT > |
void | put_components (std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const |
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template<> |
void | put_components (std::vector< boost::shared_ptr< Component > > &vec, const bool recurse) |
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template<> |
void | put_components (std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const |
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Component::iterator | begin () |
| The begin iterator for a range containing Components. More...
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Component::iterator | end () |
| The end iterator for a range containing Components. More...
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Component::const_iterator | begin () const |
| The begin iterator for a range containing Components (const version) More...
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Component::const_iterator | end () const |
| The end iterator for a range containing Components (const version) More...
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Component::iterator | recursive_begin () |
| The begin iterator for a recursive range containing Components. More...
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Component::iterator | recursive_end () |
| The end iterator for a recursive range containing Components. More...
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Component::const_iterator | recursive_begin () const |
| The begin iterator for a recursive range containing Components (const version) More...
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Component::const_iterator | recursive_end () const |
| The end iterator for a recursive range containing Components (const version) More...
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template<typename T > |
Handle< T > | create_component (const std::string &name, const std::string &builder) |
| Create a component using the reduced builder name. More...
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void | signal_configure (SignalArgs &args) |
| configures all the options on this class More...
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void | signal_create_component (SignalArgs &args) |
| creates a component from this component More...
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void | signal_delete_component (SignalArgs &args) |
| delete this component More...
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void | signal_move_component (SignalArgs &args) |
| moves a component from this component to another More...
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void | signal_list_tree (SignalArgs &args) const |
| lists the sub components and puts them on the xml_tree More...
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void | signal_list_tree_recursive (SignalArgs &args) const |
| prints tree recursively More...
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void | signal_list_properties (SignalArgs &args) const |
| lists the properties of this component More...
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void | signal_list_options (SignalArgs &args) const |
| lists the properties of this component More...
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void | signal_list_options_recursive (SignalArgs &args) const |
| prints all options recursive More...
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void | signal_list_signals (SignalArgs &args) const |
| lists the signals of this component More...
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void | signal_list_signals_recursive (SignalArgs &args) const |
| prints all signals recursive More...
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void | signal_print_info (SignalArgs &args) const |
| gets info on this component More...
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void | signal_print_tree (SignalArgs &args) const |
| signal to print the tree More...
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void | signature_print_tree (SignalArgs &args) const |
| signature to signal_print_tree More...
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void | signal_rename_component (SignalArgs &args) |
| renames this component More...
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void | signal_save_tree (SignalArgs &args) |
| dumps the tree to a file More...
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void | signal_list_content (SignalArgs &args) |
| gives information about this component such as options, signals, ... More...
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void | signal_signature (SignalArgs &args) |
| Gives a signal signature, if any. More...
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void | signature_create_component (SignalArgs &args) |
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void | signature_rename_component (SignalArgs &args) |
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void | signature_move_component (SignalArgs &args) |
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void | signal_store_timings (SignalArgs &args) |
| Signal to store the timings (if enabled) into properties, i.e. for readout from python or the GUI. More...
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void | signal_clear (SignalArgs &args) |
| Signal to remove all sub-components. More...
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void | signal_reset_options (SignalArgs &args) |
| Signal to set all options to their default value. More...
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void | signal_add_tag (SignalArgs &args) |
| Signal to add a tag. More...
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void | signature_add_tag (SignalArgs &args) |
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Public Member Functions inherited from SignalHandler |
| ~SignalHandler () |
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const storage_t & | signal_list () const |
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SignalPtr | signal (const SignalID &sname) |
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SignalCPtr | signal (const SignalID &sname) const |
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SignalRet | call_signal (const SignalID &sname, SignalArgs &sinput) |
| Calls the signal by providing its name and input. More...
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SignalRet | call_signal (const SignalID &sname, std::vector< std::string > &sinput) |
| Calls the signal by providing its name and input. More...
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bool | signal_exists (const SignalID &sname) const |
| Checks if a signal exists or not. More...
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Signal & | regist_signal (const SignalID &sname) |
| Regist signal. More...
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void | unregist_signal (const SignalID &sname) |
| Unregist signal. More...
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| ~ConnectionManager () |
| destructor closes all connections More...
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Connection * | connection (const std::string &name) |
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Connection * | manage_connection (const std::string &name) |
| manages a connection (creates if necessary) More...
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| TaggedObject () |
| Constructor. More...
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bool | has_tag (const std::string &tag) const |
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void | add_tag (const std::string &tag) |
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std::vector< std::string > | get_tags () const |
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void | remove_tag (const std::string &tag) |
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solver component class Base class for solvers. By default, actions added through the ActionDirector interface are executed in the configured order. Override the execute function to change behavior. Adds an option to set a domain
- Author
- Tiago Quintino
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Willem Deconinck
-
Bart Janssens
Definition at line 33 of file Solver.hpp.