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COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
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Entities Class Reference

#include <Entities.hpp>

Inherits Component.

Inherited by CellFaces, and Elements.

Public Member Functions

 Entities (const std::string &name)
 
virtual void initialize (const std::string &element_type_name, Dictionary &geometry)
 Initialize the Entities using the given type, also setting the nodes in one go. More...
 
virtual void create_geometry_space (Dictionary &geometry)
 Set the nodes. More...
 
virtual ~Entities ()
 Virtual destructor. More...
 
void configure_element_type ()
 set the element type More...
 
ElementTypeelement_type () const
 return the elementType More...
 
Dictionarygeometry_fields () const
 Const access to the coordinates. More...
 
common::List< Uint > & glb_idx ()
 Mutable access to the list of nodes. More...
 
const common::List< Uint > & glb_idx () const
 Const access to the list of nodes. More...
 
common::List< Uint > & rank ()
 
const common::List< Uint > & rank () const
 
bool is_ghost (const Uint idx) const
 
Uint size () const
 return the number of elements More...
 
Uint glb_size () const
 return the number of elements across all processes; More...
 
Spacespace (const Dictionary &dict)
 
const Spacespace (const Dictionary &dict) const
 
std::vector< Handle< Space > > spaces ()
 
const std::vector< Handle< Space > > spaces () const
 
Spacecreate_space (const std::string &shape_function_builder_name, Dictionary &space_fields)
 
Spacegeometry_space () const
 
void resize (const Uint nb_elem)
 
Uint entities_idx () const
 
Handle< ElementConnectivity > & connectivity_cell2face ()
 
Handle< FaceCellConnectivity > & connectivity_face2cell ()
 
Handle< ElementConnectivity > & connectivity_cell2cell ()
 
const Handle< ElementConnectivity > & connectivity_cell2face () const
 
const Handle< FaceCellConnectivity > & connectivity_face2cell () const
 
const Handle< ElementConnectivity > & connectivity_cell2cell () const
 
- Public Member Functions inherited from Component
 Component (const std::string &name)
 
virtual ~Component ()
 Virtual destructor. More...
 
const std::string & name () const
 Access the name of the component. More...
 
void rename (const std::string &name)
 Rename the component. More...
 
URI uri () const
 Construct the full path. More...
 
void complete_path (URI &path) const
 
Handle< Componentaccess_component (const URI &path) const
 
Handle< Componentaccess_component_checked (const URI &path)
 
Handle< Component const > access_component_checked (const URI &path) const
 
Handle< Componenthandle ()
 Get a handle to the component. More...
 
Handle< Component const > handle () const
 
template<typename ComponentT >
Handle< ComponentT > handle ()
 
template<typename ComponentT >
Handle< ComponentT const > handle () const
 
Handle< Componentparent () const
 
Handle< Component const > root () const
 
Handle< Componentroot ()
 
Handle< Componentget_child (const std::string &name)
 
Handle< Component const > get_child (const std::string &name) const
 
Handle< Componentget_child_checked (const std::string &name)
 
Handle< Component const > get_child_checked (const std::string &name) const
 
Handle< Componentcreate_component (const std::string &name, const std::string &builder)
 Build a (sub)component of this component using the extended type_name of the component. More...
 
template<typename T >
Handle< T > create_component (const std::string &name)
 Create a (sub)component of this component automatically cast to the specified type. More...
 
template<typename T >
Handle< T > create_static_component (const std::string &name)
 Create a static "always there" subcomponent. More...
 
Componentadd_component (const boost::shared_ptr< Component > &subcomp)
 Add the passed component as a subcomponent. More...
 
void add_link (Component &linked_component)
 
boost::shared_ptr< Componentremove_component (const std::string &name)
 Remove a (sub)component of this component. More...
 
boost::shared_ptr< Componentremove_component (Component &subcomp)
 Remove a (sub)component of this component. More...
 
void clear ()
 Remove all sub-components of this component, except for the static ones. More...
 
void move_to (Component &to_parent)
 
std::string tree (bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const
 
std::string info (const std::string &what=std::string("cospt")) const
 
size_t count_children () const
 
virtual std::string derived_type_name () const =0
 
PropertyListproperties ()
 
const PropertyListproperties () const
 
OptionListoptions ()
 
const OptionListoptions () const
 
void reset_options ()
 Reset all options to their default value. More...
 
void configure_option_recursively (const std::string &optname, const boost::any &val)
 
Componentmark_basic ()
 marks this component as basic. More...
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse)
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const
 
template<>
void put_components (std::vector< boost::shared_ptr< Component > > &vec, const bool recurse)
 
template<>
void put_components (std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const
 
Component::iterator begin ()
 The begin iterator for a range containing Components. More...
 
Component::iterator end ()
 The end iterator for a range containing Components. More...
 
Component::const_iterator begin () const
 The begin iterator for a range containing Components (const version) More...
 
Component::const_iterator end () const
 The end iterator for a range containing Components (const version) More...
 
Component::iterator recursive_begin ()
 The begin iterator for a recursive range containing Components. More...
 
Component::iterator recursive_end ()
 The end iterator for a recursive range containing Components. More...
 
Component::const_iterator recursive_begin () const
 The begin iterator for a recursive range containing Components (const version) More...
 
Component::const_iterator recursive_end () const
 The end iterator for a recursive range containing Components (const version) More...
 
template<typename T >
Handle< T > create_component (const std::string &name, const std::string &builder)
 Create a component using the reduced builder name. More...
 
void signal_configure (SignalArgs &args)
 configures all the options on this class More...
 
void signal_create_component (SignalArgs &args)
 creates a component from this component More...
 
void signal_delete_component (SignalArgs &args)
 delete this component More...
 
void signal_move_component (SignalArgs &args)
 moves a component from this component to another More...
 
void signal_list_tree (SignalArgs &args) const
 lists the sub components and puts them on the xml_tree More...
 
void signal_list_tree_recursive (SignalArgs &args) const
 prints tree recursively More...
 
void signal_list_properties (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options_recursive (SignalArgs &args) const
 prints all options recursive More...
 
void signal_list_signals (SignalArgs &args) const
 lists the signals of this component More...
 
void signal_list_signals_recursive (SignalArgs &args) const
 prints all signals recursive More...
 
void signal_print_info (SignalArgs &args) const
 gets info on this component More...
 
void signal_print_tree (SignalArgs &args) const
 signal to print the tree More...
 
void signature_print_tree (SignalArgs &args) const
 signature to signal_print_tree More...
 
void signal_rename_component (SignalArgs &args)
 renames this component More...
 
void signal_save_tree (SignalArgs &args)
 dumps the tree to a file More...
 
void signal_list_content (SignalArgs &args)
 gives information about this component such as options, signals, ... More...
 
void signal_signature (SignalArgs &args)
 Gives a signal signature, if any. More...
 
void signature_create_component (SignalArgs &args)
 
void signature_rename_component (SignalArgs &args)
 
void signature_move_component (SignalArgs &args)
 
void signal_store_timings (SignalArgs &args)
 Signal to store the timings (if enabled) into properties, i.e. for readout from python or the GUI. More...
 
void signal_clear (SignalArgs &args)
 Signal to remove all sub-components. More...
 
void signal_reset_options (SignalArgs &args)
 Signal to set all options to their default value. More...
 
void signal_add_tag (SignalArgs &args)
 Signal to add a tag. More...
 
void signature_add_tag (SignalArgs &args)
 
- Public Member Functions inherited from SignalHandler
 ~SignalHandler ()
 
const storage_tsignal_list () const
 
SignalPtr signal (const SignalID &sname)
 
SignalCPtr signal (const SignalID &sname) const
 
SignalRet call_signal (const SignalID &sname, SignalArgs &sinput)
 Calls the signal by providing its name and input. More...
 
SignalRet call_signal (const SignalID &sname, std::vector< std::string > &sinput)
 Calls the signal by providing its name and input. More...
 
bool signal_exists (const SignalID &sname) const
 Checks if a signal exists or not. More...
 
Signalregist_signal (const SignalID &sname)
 Regist signal. More...
 
void unregist_signal (const SignalID &sname)
 Unregist signal. More...
 
- Public Member Functions inherited from ConnectionManager
 ~ConnectionManager ()
 destructor closes all connections More...
 
Connectionconnection (const std::string &name)
 
Connectionmanage_connection (const std::string &name)
 manages a connection (creates if necessary) More...
 
- Public Member Functions inherited from TaggedObject
 TaggedObject ()
 Constructor. More...
 
bool has_tag (const std::string &tag) const
 
void add_tag (const std::string &tag)
 
std::vector< std::string > get_tags () const
 
void remove_tag (const std::string &tag)
 

Static Public Member Functions

static std::string type_name ()
 Get the class name. More...
 
static common::List< Uint > & used_nodes (Component &parent, const bool rebuild=false)
 
- Static Public Member Functions inherited from Component
static std::string type_name ()
 Get the class name. More...
 

Protected Attributes

Handle< ElementTypem_element_type
 
Handle< Dictionarym_geometry_dict
 
Handle< Spacem_geometry_space
 
Handle< common::List< Uint > > m_global_numbering
 
Handle< common::Groupm_spaces_group
 
std::vector< Handle< Space > > m_spaces_vector
 
Handle< common::List< Uint > > m_rank
 

Private Attributes

Handle< ElementConnectivitym_connectivity_cell2face
 
Handle< FaceCellConnectivitym_connectivity_face2cell
 
Handle< ElementConnectivitym_connectivity_cell2cell
 
Uint m_entities_idx
 index as it appears in mesh.elements() More...
 

Friends

class Mesh
 

Additional Inherited Members

- Public Types inherited from Component
typedef ComponentIterator< Componentiterator
 type of the iterator to Component More...
 
typedef ComponentIterator< Component const > const_iterator
 type of the iterator to constant Component More...
 
- Public Types inherited from SignalHandler
typedef std::vector< SignalPtrstorage_t
 storage type for signals More...
 
- Public Attributes inherited from SignalHandler
storage_t m_signals
 storage of the signals More...
 
- Protected Member Functions inherited from Component
Componentadd_static_component (const boost::shared_ptr< Component > &subcomp)
 Add a static (sub)component of this component. More...
 
void raise_tree_updated_event ()
 raise event that the path has changed More...
 

Detailed Description

Entities component class This class stores information about a set of elements of the same type

Author
Willem Deconinck, Tiago Quintino, Bart Janssens

Definition at line 35 of file Entities.hpp.

Constructor & Destructor Documentation

Entities ( const std::string &  name)

Contructor

Parameters
nameof the component

Definition at line 41 of file Entities.cpp.

~Entities ( )
virtual

Virtual destructor.

Definition at line 68 of file Entities.cpp.

Member Function Documentation

void configure_element_type ( )

set the element type

Definition at line 103 of file Entities.cpp.

Handle<ElementConnectivity>& connectivity_cell2cell ( )
inline

Definition at line 121 of file Entities.hpp.

const Handle<ElementConnectivity>& connectivity_cell2cell ( ) const
inline

Definition at line 124 of file Entities.hpp.

Handle<ElementConnectivity>& connectivity_cell2face ( )
inline

Definition at line 119 of file Entities.hpp.

const Handle<ElementConnectivity>& connectivity_cell2face ( ) const
inline

Definition at line 122 of file Entities.hpp.

Handle<FaceCellConnectivity>& connectivity_face2cell ( )
inline

Definition at line 120 of file Entities.hpp.

const Handle<FaceCellConnectivity>& connectivity_face2cell ( ) const
inline

Definition at line 123 of file Entities.hpp.

void create_geometry_space ( Dictionary geometry)
virtual

Set the nodes.

Definition at line 81 of file Entities.cpp.

Space & create_space ( const std::string &  shape_function_builder_name,
Dictionary space_fields 
)
Note
Everything for a space is set-up, except the filling of the connectivity table (size=0xnb_states)

Definition at line 185 of file Entities.cpp.

ElementType & element_type ( ) const

return the elementType

Definition at line 116 of file Entities.cpp.

Uint entities_idx ( ) const
inline

Definition at line 98 of file Entities.hpp.

Dictionary& geometry_fields ( ) const
inline

Const access to the coordinates.

Definition at line 63 of file Entities.hpp.

Space& geometry_space ( ) const
inline

Definition at line 94 of file Entities.hpp.

common::List<Uint>& glb_idx ( )
inline

Mutable access to the list of nodes.

Definition at line 66 of file Entities.hpp.

const common::List<Uint>& glb_idx ( ) const
inline

Const access to the list of nodes.

Definition at line 69 of file Entities.hpp.

Uint glb_size ( ) const

return the number of elements across all processes;

Definition at line 168 of file Entities.cpp.

void initialize ( const std::string &  element_type_name,
Dictionary geometry 
)
virtual

Initialize the Entities using the given type, also setting the nodes in one go.

Reimplemented in Cells, Edges, and Faces.

Definition at line 74 of file Entities.cpp.

bool is_ghost ( const Uint  idx) const

Definition at line 197 of file Entities.cpp.

common::List<Uint>& rank ( )
inline

Definition at line 71 of file Entities.hpp.

const common::List<Uint>& rank ( ) const
inline

Definition at line 72 of file Entities.hpp.

void resize ( const Uint  nb_elem)

Definition at line 246 of file Entities.cpp.

Uint size ( ) const

return the number of elements

Definition at line 161 of file Entities.cpp.

Space & space ( const Dictionary dict)

Definition at line 148 of file Entities.cpp.

const Space & space ( const Dictionary dict) const

Definition at line 155 of file Entities.cpp.

std::vector< Handle<Space> > spaces ( )
inline

Definition at line 88 of file Entities.hpp.

const std::vector< Handle<Space> > spaces ( ) const
inline

Definition at line 90 of file Entities.hpp.

static std::string type_name ( )
inlinestatic

Get the class name.

Definition at line 54 of file Entities.hpp.

common::List< Uint > & used_nodes ( Component parent,
const bool  rebuild = false 
)
static
Deprecated:
Will be removed soon, use mesh/Functions.hpp –> create_used_nodes_list

Definition at line 124 of file Entities.cpp.

Friends And Related Function Documentation

friend class Mesh
friend

Definition at line 37 of file Entities.hpp.

Member Data Documentation

Handle<ElementConnectivity> m_connectivity_cell2cell
private

Definition at line 130 of file Entities.hpp.

Handle<ElementConnectivity> m_connectivity_cell2face
private

Definition at line 128 of file Entities.hpp.

Handle<FaceCellConnectivity> m_connectivity_face2cell
private

Definition at line 129 of file Entities.hpp.

Handle<ElementType> m_element_type
protected

Definition at line 102 of file Entities.hpp.

Uint m_entities_idx
private

index as it appears in mesh.elements()

Definition at line 133 of file Entities.hpp.

Handle<Dictionary> m_geometry_dict
protected

Definition at line 104 of file Entities.hpp.

Handle<Space> m_geometry_space
protected

Definition at line 106 of file Entities.hpp.

Handle<common::List<Uint> > m_global_numbering
protected

Definition at line 108 of file Entities.hpp.

Handle<common::List<Uint> > m_rank
protected

Definition at line 113 of file Entities.hpp.

Handle<common::Group> m_spaces_group
protected

Definition at line 110 of file Entities.hpp.

std::vector< Handle<Space> > m_spaces_vector
protected

Definition at line 111 of file Entities.hpp.


The documentation for this class was generated from the following files:
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