COOLFluiD  Release kernel
COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
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FaceCellConnectivity Class Reference

#include <FaceCellConnectivity.hpp>

Inherits Component.

Public Types

enum  FaceOrientation { MATCHED =0, INVERTED =1 }
 
- Public Types inherited from Component
typedef ComponentIterator< Componentiterator
 type of the iterator to Component More...
 
typedef ComponentIterator< Component const > const_iterator
 type of the iterator to constant Component More...
 
- Public Types inherited from SignalHandler
typedef std::vector< SignalPtrstorage_t
 storage type for signals More...
 

Public Member Functions

 FaceCellConnectivity (const std::string &name)
 
virtual ~FaceCellConnectivity ()
 Virtual destructor. More...
 
void setup (Region &region)
 
void build_connectivity ()
 
ElementConnectivityconnectivity ()
 const access to the node to element connectivity table in unified indices More...
 
const ElementConnectivityconnectivity () const
 
common::List< bool > & is_bdry_face ()
 access to see if the face is a bdry face More...
 
const common::List< bool > & is_bdry_face () const
 
common::Table< Uint > & face_number ()
 
const common::Table< Uint > & face_number () const
 
common::Table< Uint > & cell_rotation ()
 
const common::Table< Uint > & cell_rotation () const
 
common::Table< bool > & cell_orientation ()
 
const common::Table< bool > & cell_orientation () const
 
Uint size () const
 
std::vector< Uintface_nodes (const Uint face) const
 
std::vector< Handle< Component > > used ()
 
void add_used (Component &used_comp)
 
- Public Member Functions inherited from Component
 Component (const std::string &name)
 
virtual ~Component ()
 Virtual destructor. More...
 
const std::string & name () const
 Access the name of the component. More...
 
void rename (const std::string &name)
 Rename the component. More...
 
URI uri () const
 Construct the full path. More...
 
void complete_path (URI &path) const
 
Handle< Componentaccess_component (const URI &path) const
 
Handle< Componentaccess_component_checked (const URI &path)
 
Handle< Component const > access_component_checked (const URI &path) const
 
Handle< Componenthandle ()
 Get a handle to the component. More...
 
Handle< Component const > handle () const
 
template<typename ComponentT >
Handle< ComponentT > handle ()
 
template<typename ComponentT >
Handle< ComponentT const > handle () const
 
Handle< Componentparent () const
 
Handle< Component const > root () const
 
Handle< Componentroot ()
 
Handle< Componentget_child (const std::string &name)
 
Handle< Component const > get_child (const std::string &name) const
 
Handle< Componentget_child_checked (const std::string &name)
 
Handle< Component const > get_child_checked (const std::string &name) const
 
Handle< Componentcreate_component (const std::string &name, const std::string &builder)
 Build a (sub)component of this component using the extended type_name of the component. More...
 
template<typename T >
Handle< T > create_component (const std::string &name)
 Create a (sub)component of this component automatically cast to the specified type. More...
 
template<typename T >
Handle< T > create_static_component (const std::string &name)
 Create a static "always there" subcomponent. More...
 
Componentadd_component (const boost::shared_ptr< Component > &subcomp)
 Add the passed component as a subcomponent. More...
 
void add_link (Component &linked_component)
 
boost::shared_ptr< Componentremove_component (const std::string &name)
 Remove a (sub)component of this component. More...
 
boost::shared_ptr< Componentremove_component (Component &subcomp)
 Remove a (sub)component of this component. More...
 
void clear ()
 Remove all sub-components of this component, except for the static ones. More...
 
void move_to (Component &to_parent)
 
std::string tree (bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const
 
std::string info (const std::string &what=std::string("cospt")) const
 
size_t count_children () const
 
virtual std::string derived_type_name () const =0
 
PropertyListproperties ()
 
const PropertyListproperties () const
 
OptionListoptions ()
 
const OptionListoptions () const
 
void reset_options ()
 Reset all options to their default value. More...
 
void configure_option_recursively (const std::string &optname, const boost::any &val)
 
Componentmark_basic ()
 marks this component as basic. More...
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse)
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const
 
template<>
void put_components (std::vector< boost::shared_ptr< Component > > &vec, const bool recurse)
 
template<>
void put_components (std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const
 
Component::iterator begin ()
 The begin iterator for a range containing Components. More...
 
Component::iterator end ()
 The end iterator for a range containing Components. More...
 
Component::const_iterator begin () const
 The begin iterator for a range containing Components (const version) More...
 
Component::const_iterator end () const
 The end iterator for a range containing Components (const version) More...
 
Component::iterator recursive_begin ()
 The begin iterator for a recursive range containing Components. More...
 
Component::iterator recursive_end ()
 The end iterator for a recursive range containing Components. More...
 
Component::const_iterator recursive_begin () const
 The begin iterator for a recursive range containing Components (const version) More...
 
Component::const_iterator recursive_end () const
 The end iterator for a recursive range containing Components (const version) More...
 
template<typename T >
Handle< T > create_component (const std::string &name, const std::string &builder)
 Create a component using the reduced builder name. More...
 
void signal_configure (SignalArgs &args)
 configures all the options on this class More...
 
void signal_create_component (SignalArgs &args)
 creates a component from this component More...
 
void signal_delete_component (SignalArgs &args)
 delete this component More...
 
void signal_move_component (SignalArgs &args)
 moves a component from this component to another More...
 
void signal_list_tree (SignalArgs &args) const
 lists the sub components and puts them on the xml_tree More...
 
void signal_list_tree_recursive (SignalArgs &args) const
 prints tree recursively More...
 
void signal_list_properties (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options_recursive (SignalArgs &args) const
 prints all options recursive More...
 
void signal_list_signals (SignalArgs &args) const
 lists the signals of this component More...
 
void signal_list_signals_recursive (SignalArgs &args) const
 prints all signals recursive More...
 
void signal_print_info (SignalArgs &args) const
 gets info on this component More...
 
void signal_print_tree (SignalArgs &args) const
 signal to print the tree More...
 
void signature_print_tree (SignalArgs &args) const
 signature to signal_print_tree More...
 
void signal_rename_component (SignalArgs &args)
 renames this component More...
 
void signal_save_tree (SignalArgs &args)
 dumps the tree to a file More...
 
void signal_list_content (SignalArgs &args)
 gives information about this component such as options, signals, ... More...
 
void signal_signature (SignalArgs &args)
 Gives a signal signature, if any. More...
 
void signature_create_component (SignalArgs &args)
 
void signature_rename_component (SignalArgs &args)
 
void signature_move_component (SignalArgs &args)
 
void signal_store_timings (SignalArgs &args)
 Signal to store the timings (if enabled) into properties, i.e. for readout from python or the GUI. More...
 
void signal_clear (SignalArgs &args)
 Signal to remove all sub-components. More...
 
void signal_reset_options (SignalArgs &args)
 Signal to set all options to their default value. More...
 
void signal_add_tag (SignalArgs &args)
 Signal to add a tag. More...
 
void signature_add_tag (SignalArgs &args)
 
- Public Member Functions inherited from SignalHandler
 ~SignalHandler ()
 
const storage_tsignal_list () const
 
SignalPtr signal (const SignalID &sname)
 
SignalCPtr signal (const SignalID &sname) const
 
SignalRet call_signal (const SignalID &sname, SignalArgs &sinput)
 Calls the signal by providing its name and input. More...
 
SignalRet call_signal (const SignalID &sname, std::vector< std::string > &sinput)
 Calls the signal by providing its name and input. More...
 
bool signal_exists (const SignalID &sname) const
 Checks if a signal exists or not. More...
 
Signalregist_signal (const SignalID &sname)
 Regist signal. More...
 
void unregist_signal (const SignalID &sname)
 Unregist signal. More...
 
- Public Member Functions inherited from ConnectionManager
 ~ConnectionManager ()
 destructor closes all connections More...
 
Connectionconnection (const std::string &name)
 
Connectionmanage_connection (const std::string &name)
 manages a connection (creates if necessary) More...
 
- Public Member Functions inherited from TaggedObject
 TaggedObject ()
 Constructor. More...
 
bool has_tag (const std::string &tag) const
 
void add_tag (const std::string &tag)
 
std::vector< std::string > get_tags () const
 
void remove_tag (const std::string &tag)
 

Static Public Member Functions

static std::string type_name ()
 Get the class name. More...
 
- Static Public Member Functions inherited from Component
static std::string type_name ()
 Get the class name. More...
 

Private Attributes

Uint m_nb_faces
 nb_faces More...
 
Handle< common::Groupm_used_components
 unified view of the elements More...
 
Handle< ElementConnectivitym_connectivity
 Actual connectivity table. More...
 
Handle< common::Table< Uint > > m_face_nb_in_elem
 
Handle< common::List< bool > > m_is_bdry_face
 
Handle< common::Table< bool > > m_cell_orientation
 
Handle< common::Table< Uint > > m_cell_rotation
 
bool m_face_building_algorithm
 

Additional Inherited Members

- Public Attributes inherited from SignalHandler
storage_t m_signals
 storage of the signals More...
 
- Protected Member Functions inherited from Component
Componentadd_static_component (const boost::shared_ptr< Component > &subcomp)
 Add a static (sub)component of this component. More...
 
void raise_tree_updated_event ()
 raise event that the path has changed More...
 

Detailed Description

Stores connectivity data between faces and their adjacent elements and provides a convenient API to access the data

Author
Andrea Lani
Willem Deconinck

Definition at line 34 of file FaceCellConnectivity.hpp.

Member Enumeration Documentation

Enumerator
MATCHED 
INVERTED 

Definition at line 38 of file FaceCellConnectivity.hpp.

Constructor & Destructor Documentation

FaceCellConnectivity ( const std::string &  name)

Contructor

Parameters
nameof the component

Definition at line 42 of file FaceCellConnectivity.cpp.

virtual ~FaceCellConnectivity ( )
inlinevirtual

Virtual destructor.

Definition at line 47 of file FaceCellConnectivity.hpp.

Member Function Documentation

void add_used ( Component used_comp)

Definition at line 92 of file FaceCellConnectivity.cpp.

void build_connectivity ( )

Build the connectivity table Build the connectivity table as a DynTable<Uint>

Precondition
set_nodes() and set_elements() must have been called

Definition at line 111 of file FaceCellConnectivity.cpp.

common::Table<bool>& cell_orientation ( )
inline

Definition at line 86 of file FaceCellConnectivity.hpp.

const common::Table<bool>& cell_orientation ( ) const
inline

Definition at line 88 of file FaceCellConnectivity.hpp.

common::Table<Uint>& cell_rotation ( )
inline

Definition at line 82 of file FaceCellConnectivity.hpp.

const common::Table<Uint>& cell_rotation ( ) const
inline

Definition at line 84 of file FaceCellConnectivity.hpp.

ElementConnectivity& connectivity ( )
inline

const access to the node to element connectivity table in unified indices

Definition at line 69 of file FaceCellConnectivity.hpp.

const ElementConnectivity& connectivity ( ) const
inline

Definition at line 71 of file FaceCellConnectivity.hpp.

std::vector< Uint > face_nodes ( const Uint  face) const

Definition at line 361 of file FaceCellConnectivity.cpp.

common::Table<Uint>& face_number ( )
inline

Definition at line 78 of file FaceCellConnectivity.hpp.

const common::Table<Uint>& face_number ( ) const
inline

Definition at line 80 of file FaceCellConnectivity.hpp.

common::List<bool>& is_bdry_face ( )
inline

access to see if the face is a bdry face

Definition at line 74 of file FaceCellConnectivity.hpp.

const common::List<bool>& is_bdry_face ( ) const
inline

Definition at line 76 of file FaceCellConnectivity.hpp.

void setup ( Region region)

setup the node to element connectivity This function calls

  • set_nodes(nodes)
  • set_elements(elements_range)
  • build_connectivity They could be called seperately if wanted
    Postcondition
    all access functions can be used after setup
    Parameters
    [in]regionThe region a face cell connectivity will be built from

Definition at line 68 of file FaceCellConnectivity.cpp.

Uint size ( ) const

Definition at line 66 of file FaceCellConnectivity.cpp.

static std::string type_name ( )
inlinestatic

Get the class name.

Definition at line 50 of file FaceCellConnectivity.hpp.

std::vector< Handle< Component > > used ( )

Definition at line 80 of file FaceCellConnectivity.cpp.

Member Data Documentation

Handle< common::Table<bool> > m_cell_orientation
private

Definition at line 113 of file FaceCellConnectivity.hpp.

Handle< common::Table<Uint> > m_cell_rotation
private

Definition at line 115 of file FaceCellConnectivity.hpp.

Handle<ElementConnectivity> m_connectivity
private

Actual connectivity table.

Definition at line 107 of file FaceCellConnectivity.hpp.

bool m_face_building_algorithm
private

Definition at line 117 of file FaceCellConnectivity.hpp.

Handle< common::Table<Uint> > m_face_nb_in_elem
private

Definition at line 109 of file FaceCellConnectivity.hpp.

Handle< common::List<bool> > m_is_bdry_face
private

Definition at line 111 of file FaceCellConnectivity.hpp.

Uint m_nb_faces
private

nb_faces

Definition at line 101 of file FaceCellConnectivity.hpp.

Handle<common::Group> m_used_components
private

unified view of the elements

Definition at line 104 of file FaceCellConnectivity.hpp.


The documentation for this class was generated from the following files:
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