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COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
Public Types | Public Slots | Signals | Public Member Functions | Static Public Member Functions | Protected Member Functions | Private Member Functions | Private Attributes | List of all members
NScriptEngine Class Reference

Make the link between ScriptEngine server side and the python console client side. More...

#include <NScriptEngine.hpp>

Inherits QObject, and CNode.

Public Types

enum  debug_command {
  INVALID =-1, STOP =0, CONTINUE =1, LINE_BY_LINE_EXECUTION =2,
  NORMAL_EXECUTION =3, BREAK =4, TOGGLE_BREAK_POINT =5
}
 
- Public Types inherited from CNode
enum  Type { STANDARD_NODE = 0, LOCAL_NODE = 1, DEBUG_NODE = 2 }
 Defines the sub-node types. More...
 
- Public Types inherited from Component
typedef ComponentIterator< Componentiterator
 type of the iterator to Component More...
 
typedef ComponentIterator< Component const > const_iterator
 type of the iterator to constant Component More...
 
- Public Types inherited from SignalHandler
typedef std::vector< SignalPtrstorage_t
 storage type for signals More...
 

Public Slots

void client_connected ()
 Called when the client is connected to the server, this allow NScriptEngine to send signal to the server. More...
 

Signals

void completion_list_received (const QStringList &add, const QStringList &sub)
 Signal emitted when the server find new entries in the python scope. More...
 
void debug_trace_received (int fragment, int line)
 Send the debug trace to the python console. More...
 
void documentation_received (const QString &documentation)
 Emitted when a documentation string is sent fromthe server. More...
 
void change_fragment_request (int old_fragment, int new_fragment)
 Emitted when the server compile a fragment and send the real fragment number, for multi client execution. More...
 
void execute_code_request (QString)
 Send a command to execute to the python console. More...
 
void append_false_command_request (QString)
 Send a command to execute to the python console. More...
 

Public Member Functions

 NScriptEngine ()
 
virtual QString tool_tip () const
 Gives the text to put on a tool tip. More...
 
void execute_line (const QString &line, int fragment_number, QVector< int > break_points)
 
void emit_debug_command (debug_command command, int fragment=0, int line=0)
 
void request_documentation (QString &doc)
 
void signal_documentation (common::SignalArgs &node)
 Called when the server send new documentation about an expression. More...
 
void signal_completion (common::SignalArgs &node)
 Called when the server send his completion list. More...
 
void signal_debug_trace (common::SignalArgs &node)
 Called when the server send debugging information. More...
 
void signal_execute_script_reply (common::SignalArgs &node)
 Called after an execute reply to give the real fragment number. More...
 
void append_command_to_python_console (std::string &command)
 Allow to execute script on the console (not used anymore) More...
 
void append_false_command_to_python_console (std::string &command)
 Allow to append command that are juste display on the console (used in signal conversion) More...
 
- Public Member Functions inherited from CNode
 CNode (const std::string &name, const QString &component_type, Type type)
 
std::string derived_type_name () const
 Component::derived_type_name implementation. More...
 
QString component_type () const
 
Handle< CNodechild (Uint index)
 
bool is_local_component () const
 
Type type () const
 
bool is_root ()
 
void set_properties (const common::SignalArgs &node)
 
void set_signals (const common::SignalArgs &node)
 
void modify_options (const QMap< QString, QString > &options)
 Modifies options. More...
 
void list_options (QList< boost::shared_ptr< common::Option > > &list)
 
void list_properties (QMap< QString, QString > &props)
 
void list_signals (QList< ActionInfo > &actions)
 
template<class TYPE >
Handle< const TYPE > castTo () const
 
template<class TYPE >
Handle< TYPE > castTo ()
 
void connect_notifier (QObject *reciever, const char *signal, const char *slot)
 
void add_node (boost::shared_ptr< CNode > node)
 Adds a sub-node. More...
 
void remove_node (const QString &node_name)
 Removes a sub-node. More...
 
CNodeNotifiernotifier () const
 
void list_child_paths (QStringList &list, bool recursive, bool client_node=true) const
 Lists all children paths in a string list. More...
 
void request_signal_signature (const QString &name)
 
void local_signature (const QString &name, common::SignalArgs &node)
 Retrieves the signature of a local signal. More...
 
void finish_setup ()
 
virtual void about_to_be_removed ()
 
void reply_update_tree (common::SignalArgs &node)
 
void reply_configure (common::SignalArgs &node)
 
void reply_list_content (common::SignalArgs &node)
 
void reply_signal_signature (common::SignalArgs &node)
 Method called when the server replies to a signal. More...
 
- Public Member Functions inherited from Component
 Component (const std::string &name)
 
virtual ~Component ()
 Virtual destructor. More...
 
const std::string & name () const
 Access the name of the component. More...
 
void rename (const std::string &name)
 Rename the component. More...
 
URI uri () const
 Construct the full path. More...
 
void complete_path (URI &path) const
 
Handle< Componentaccess_component (const URI &path) const
 
Handle< Componentaccess_component_checked (const URI &path)
 
Handle< Component const > access_component_checked (const URI &path) const
 
Handle< Componenthandle ()
 Get a handle to the component. More...
 
Handle< Component const > handle () const
 
template<typename ComponentT >
Handle< ComponentT > handle ()
 
template<typename ComponentT >
Handle< ComponentT const > handle () const
 
Handle< Componentparent () const
 
Handle< Component const > root () const
 
Handle< Componentroot ()
 
Handle< Componentget_child (const std::string &name)
 
Handle< Component const > get_child (const std::string &name) const
 
Handle< Componentget_child_checked (const std::string &name)
 
Handle< Component const > get_child_checked (const std::string &name) const
 
Handle< Componentcreate_component (const std::string &name, const std::string &builder)
 Build a (sub)component of this component using the extended type_name of the component. More...
 
template<typename T >
Handle< T > create_component (const std::string &name)
 Create a (sub)component of this component automatically cast to the specified type. More...
 
template<typename T >
Handle< T > create_static_component (const std::string &name)
 Create a static "always there" subcomponent. More...
 
Componentadd_component (const boost::shared_ptr< Component > &subcomp)
 Add the passed component as a subcomponent. More...
 
void add_link (Component &linked_component)
 
boost::shared_ptr< Componentremove_component (const std::string &name)
 Remove a (sub)component of this component. More...
 
boost::shared_ptr< Componentremove_component (Component &subcomp)
 Remove a (sub)component of this component. More...
 
void clear ()
 Remove all sub-components of this component, except for the static ones. More...
 
void move_to (Component &to_parent)
 
std::string tree (bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const
 
std::string info (const std::string &what=std::string("cospt")) const
 
size_t count_children () const
 
PropertyListproperties ()
 
const PropertyListproperties () const
 
OptionListoptions ()
 
const OptionListoptions () const
 
void reset_options ()
 Reset all options to their default value. More...
 
void configure_option_recursively (const std::string &optname, const boost::any &val)
 
Componentmark_basic ()
 marks this component as basic. More...
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse)
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const
 
template<>
void put_components (std::vector< boost::shared_ptr< Component > > &vec, const bool recurse)
 
template<>
void put_components (std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const
 
Component::iterator begin ()
 The begin iterator for a range containing Components. More...
 
Component::iterator end ()
 The end iterator for a range containing Components. More...
 
Component::const_iterator begin () const
 The begin iterator for a range containing Components (const version) More...
 
Component::const_iterator end () const
 The end iterator for a range containing Components (const version) More...
 
Component::iterator recursive_begin ()
 The begin iterator for a recursive range containing Components. More...
 
Component::iterator recursive_end ()
 The end iterator for a recursive range containing Components. More...
 
Component::const_iterator recursive_begin () const
 The begin iterator for a recursive range containing Components (const version) More...
 
Component::const_iterator recursive_end () const
 The end iterator for a recursive range containing Components (const version) More...
 
template<typename T >
Handle< T > create_component (const std::string &name, const std::string &builder)
 Create a component using the reduced builder name. More...
 
void signal_configure (SignalArgs &args)
 configures all the options on this class More...
 
void signal_create_component (SignalArgs &args)
 creates a component from this component More...
 
void signal_delete_component (SignalArgs &args)
 delete this component More...
 
void signal_move_component (SignalArgs &args)
 moves a component from this component to another More...
 
void signal_list_tree (SignalArgs &args) const
 lists the sub components and puts them on the xml_tree More...
 
void signal_list_tree_recursive (SignalArgs &args) const
 prints tree recursively More...
 
void signal_list_properties (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options_recursive (SignalArgs &args) const
 prints all options recursive More...
 
void signal_list_signals (SignalArgs &args) const
 lists the signals of this component More...
 
void signal_list_signals_recursive (SignalArgs &args) const
 prints all signals recursive More...
 
void signal_print_info (SignalArgs &args) const
 gets info on this component More...
 
void signal_print_tree (SignalArgs &args) const
 signal to print the tree More...
 
void signature_print_tree (SignalArgs &args) const
 signature to signal_print_tree More...
 
void signal_rename_component (SignalArgs &args)
 renames this component More...
 
void signal_save_tree (SignalArgs &args)
 dumps the tree to a file More...
 
void signal_list_content (SignalArgs &args)
 gives information about this component such as options, signals, ... More...
 
void signal_signature (SignalArgs &args)
 Gives a signal signature, if any. More...
 
void signature_create_component (SignalArgs &args)
 
void signature_rename_component (SignalArgs &args)
 
void signature_move_component (SignalArgs &args)
 
void signal_store_timings (SignalArgs &args)
 Signal to store the timings (if enabled) into properties, i.e. for readout from python or the GUI. More...
 
void signal_clear (SignalArgs &args)
 Signal to remove all sub-components. More...
 
void signal_reset_options (SignalArgs &args)
 Signal to set all options to their default value. More...
 
void signal_add_tag (SignalArgs &args)
 Signal to add a tag. More...
 
void signature_add_tag (SignalArgs &args)
 
- Public Member Functions inherited from SignalHandler
 ~SignalHandler ()
 
const storage_tsignal_list () const
 
SignalPtr signal (const SignalID &sname)
 
SignalCPtr signal (const SignalID &sname) const
 
SignalRet call_signal (const SignalID &sname, SignalArgs &sinput)
 Calls the signal by providing its name and input. More...
 
SignalRet call_signal (const SignalID &sname, std::vector< std::string > &sinput)
 Calls the signal by providing its name and input. More...
 
bool signal_exists (const SignalID &sname) const
 Checks if a signal exists or not. More...
 
Signalregist_signal (const SignalID &sname)
 Regist signal. More...
 
void unregist_signal (const SignalID &sname)
 Unregist signal. More...
 
- Public Member Functions inherited from ConnectionManager
 ~ConnectionManager ()
 destructor closes all connections More...
 
Connectionconnection (const std::string &name)
 
Connectionmanage_connection (const std::string &name)
 manages a connection (creates if necessary) More...
 
- Public Member Functions inherited from TaggedObject
 TaggedObject ()
 Constructor. More...
 
bool has_tag (const std::string &tag) const
 
void add_tag (const std::string &tag)
 
std::vector< std::string > get_tags () const
 
void remove_tag (const std::string &tag)
 

Static Public Member Functions

static Handle< NScriptEngineglobal ()
 Acces to the "singelton" instance. More...
 
- Static Public Member Functions inherited from CNode
static std::string type_name ()
 
static boost::shared_ptr< CNodecreate_from_xml (common::XML::XmlNode node)
 Creates an object tree from a given node. More...
 
- Static Public Member Functions inherited from Component
static std::string type_name ()
 Get the class name. More...
 

Protected Member Functions

virtual void disable_local_signals (QMap< QString, bool > &localSignals) const
 
- Protected Member Functions inherited from CNode
virtual void setup_finished ()
 
- Protected Member Functions inherited from Component
Componentadd_static_component (const boost::shared_ptr< Component > &subcomp)
 Add a static (sub)component of this component. More...
 
void raise_tree_updated_event ()
 raise event that the path has changed More...
 

Private Member Functions

QStringList std_vector_to_QStringList (std::vector< std::string > vector)
 

Private Attributes

bool connected
 
int vector_int_type
 

Additional Inherited Members

- Public Attributes inherited from SignalHandler
storage_t m_signals
 storage of the signals More...
 
- Protected Attributes inherited from CNode
CNodeNotifierm_notifier
 This internal notifier. More...
 
QStringList m_local_signals
 Lists the names of the local signals. More...
 
QMutex * m_mutex
 
bool m_content_listed
 
bool m_listing_content
 
bool m_is_root
 
QList< ActionInfom_action_sigs
 List of signals that can be remotely executed. More...
 

Detailed Description

Make the link between ScriptEngine server side and the python console client side.

Author
Bolsee Vivian.

Definition at line 29 of file NScriptEngine.hpp.

Member Enumeration Documentation

Enumerator
INVALID 
STOP 
CONTINUE 
LINE_BY_LINE_EXECUTION 
NORMAL_EXECUTION 
BREAK 
TOGGLE_BREAK_POINT 

Definition at line 35 of file NScriptEngine.hpp.

Constructor & Destructor Documentation

Definition at line 37 of file NScriptEngine.cpp.

Member Function Documentation

void append_command_to_python_console ( std::string &  command)

Allow to execute script on the console (not used anymore)

Definition at line 59 of file NScriptEngine.cpp.

void append_false_command_request ( QString  )
signal

Send a command to execute to the python console.

void append_false_command_to_python_console ( std::string &  command)

Allow to append command that are juste display on the console (used in signal conversion)

Definition at line 65 of file NScriptEngine.cpp.

void change_fragment_request ( int  old_fragment,
int  new_fragment 
)
signal

Emitted when the server compile a fragment and send the real fragment number, for multi client execution.

void client_connected ( )
slot

Called when the client is connected to the server, this allow NScriptEngine to send signal to the server.

Definition at line 149 of file NScriptEngine.cpp.

void completion_list_received ( const QStringList &  add,
const QStringList &  sub 
)
signal

Signal emitted when the server find new entries in the python scope.

Parameters
word_listscope entry name
doc_listentry documentation (doc membre)
void debug_trace_received ( int  fragment,
int  line 
)
signal

Send the debug trace to the python console.

virtual void disable_local_signals ( QMap< QString, bool > &  localSignals) const
inlineprotectedvirtual

Disables the local signals that need to.

Parameters
localSignalsMap of local signals. All values are set to true by default.

Implements CNode.

Definition at line 112 of file NScriptEngine.hpp.

void documentation_received ( const QString &  documentation)
signal

Emitted when a documentation string is sent fromthe server.

void emit_debug_command ( debug_command  command,
int  fragment = 0,
int  line = 0 
)

Definition at line 133 of file NScriptEngine.cpp.

void execute_code_request ( QString  )
signal

Send a command to execute to the python console.

void execute_line ( const QString &  line,
int  fragment_number,
QVector< int >  break_points 
)

Definition at line 116 of file NScriptEngine.cpp.

Handle< NScriptEngine > global ( )
static

Acces to the "singelton" instance.

Definition at line 77 of file NScriptEngine.cpp.

void request_documentation ( QString &  doc)

Definition at line 159 of file NScriptEngine.cpp.

void signal_completion ( common::SignalArgs node)

Called when the server send his completion list.

Parameters
nodeSignal node

Definition at line 93 of file NScriptEngine.cpp.

void signal_debug_trace ( common::SignalArgs node)

Called when the server send debugging information.

Parameters
nodeSignal node

Definition at line 102 of file NScriptEngine.cpp.

void signal_documentation ( common::SignalArgs node)

Called when the server send new documentation about an expression.

Parameters
nodeSignal node

Definition at line 85 of file NScriptEngine.cpp.

void signal_execute_script_reply ( common::SignalArgs node)

Called after an execute reply to give the real fragment number.

Parameters
nodeSignal node

Definition at line 109 of file NScriptEngine.cpp.

QStringList std_vector_to_QStringList ( std::vector< std::string >  vector)
private

Definition at line 171 of file NScriptEngine.cpp.

QString tool_tip ( ) const
virtual

Gives the text to put on a tool tip.

Returns
The name of the class.

Implements CNode.

Definition at line 71 of file NScriptEngine.cpp.

Member Data Documentation

bool connected
private

Definition at line 115 of file NScriptEngine.hpp.

int vector_int_type
private

Definition at line 116 of file NScriptEngine.hpp.


The documentation for this class was generated from the following files:
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