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COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
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NRoot Class Reference

Client root. This class is wrapper for cf3::common::Root class on the client side. A NRoot object may never have any child. Add them to the internal Root componenent instead. It can be obtained by calling root() method. More...

#include <NRoot.hpp>

Inherits QObject, and CNode.

Public Member Functions

 NRoot (const std::string &name)
 Constructor. More...
 
virtual QString tool_tip () const
 Gives the text to put on a tool tip. More...
 
Handle< CNode const > child_from_root (cf3::Uint number) const
 Gets a child node bqsed on its number. More...
 
Handle< CNodechild_from_root (cf3::Uint number)
 Gets a child node bqsed on its number. More...
 
const common::UUCountuuid () const
 Gives the client UuiD. More...
 
- Public Member Functions inherited from CNode
 CNode (const std::string &name, const QString &component_type, Type type)
 
std::string derived_type_name () const
 Component::derived_type_name implementation. More...
 
QString component_type () const
 
Handle< CNodechild (Uint index)
 
bool is_local_component () const
 
Type type () const
 
bool is_root ()
 
void set_properties (const common::SignalArgs &node)
 
void set_signals (const common::SignalArgs &node)
 
void modify_options (const QMap< QString, QString > &options)
 Modifies options. More...
 
void list_options (QList< boost::shared_ptr< common::Option > > &list)
 
void list_properties (QMap< QString, QString > &props)
 
void list_signals (QList< ActionInfo > &actions)
 
template<class TYPE >
Handle< const TYPE > castTo () const
 
template<class TYPE >
Handle< TYPE > castTo ()
 
void connect_notifier (QObject *reciever, const char *signal, const char *slot)
 
void add_node (boost::shared_ptr< CNode > node)
 Adds a sub-node. More...
 
void remove_node (const QString &node_name)
 Removes a sub-node. More...
 
CNodeNotifiernotifier () const
 
void list_child_paths (QStringList &list, bool recursive, bool client_node=true) const
 Lists all children paths in a string list. More...
 
void request_signal_signature (const QString &name)
 
void local_signature (const QString &name, common::SignalArgs &node)
 Retrieves the signature of a local signal. More...
 
void finish_setup ()
 
virtual void about_to_be_removed ()
 
void reply_update_tree (common::SignalArgs &node)
 
void reply_configure (common::SignalArgs &node)
 
void reply_list_content (common::SignalArgs &node)
 
void reply_signal_signature (common::SignalArgs &node)
 Method called when the server replies to a signal. More...
 
- Public Member Functions inherited from Component
 Component (const std::string &name)
 
virtual ~Component ()
 Virtual destructor. More...
 
const std::string & name () const
 Access the name of the component. More...
 
void rename (const std::string &name)
 Rename the component. More...
 
URI uri () const
 Construct the full path. More...
 
void complete_path (URI &path) const
 
Handle< Componentaccess_component (const URI &path) const
 
Handle< Componentaccess_component_checked (const URI &path)
 
Handle< Component const > access_component_checked (const URI &path) const
 
Handle< Componenthandle ()
 Get a handle to the component. More...
 
Handle< Component const > handle () const
 
template<typename ComponentT >
Handle< ComponentT > handle ()
 
template<typename ComponentT >
Handle< ComponentT const > handle () const
 
Handle< Componentparent () const
 
Handle< Component const > root () const
 
Handle< Componentroot ()
 
Handle< Componentget_child (const std::string &name)
 
Handle< Component const > get_child (const std::string &name) const
 
Handle< Componentget_child_checked (const std::string &name)
 
Handle< Component const > get_child_checked (const std::string &name) const
 
Handle< Componentcreate_component (const std::string &name, const std::string &builder)
 Build a (sub)component of this component using the extended type_name of the component. More...
 
template<typename T >
Handle< T > create_component (const std::string &name)
 Create a (sub)component of this component automatically cast to the specified type. More...
 
template<typename T >
Handle< T > create_static_component (const std::string &name)
 Create a static "always there" subcomponent. More...
 
Componentadd_component (const boost::shared_ptr< Component > &subcomp)
 Add the passed component as a subcomponent. More...
 
void add_link (Component &linked_component)
 
boost::shared_ptr< Componentremove_component (const std::string &name)
 Remove a (sub)component of this component. More...
 
boost::shared_ptr< Componentremove_component (Component &subcomp)
 Remove a (sub)component of this component. More...
 
void clear ()
 Remove all sub-components of this component, except for the static ones. More...
 
void move_to (Component &to_parent)
 
std::string tree (bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const
 
std::string info (const std::string &what=std::string("cospt")) const
 
size_t count_children () const
 
PropertyListproperties ()
 
const PropertyListproperties () const
 
OptionListoptions ()
 
const OptionListoptions () const
 
void reset_options ()
 Reset all options to their default value. More...
 
void configure_option_recursively (const std::string &optname, const boost::any &val)
 
Componentmark_basic ()
 marks this component as basic. More...
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse)
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const
 
template<>
void put_components (std::vector< boost::shared_ptr< Component > > &vec, const bool recurse)
 
template<>
void put_components (std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const
 
Component::iterator begin ()
 The begin iterator for a range containing Components. More...
 
Component::iterator end ()
 The end iterator for a range containing Components. More...
 
Component::const_iterator begin () const
 The begin iterator for a range containing Components (const version) More...
 
Component::const_iterator end () const
 The end iterator for a range containing Components (const version) More...
 
Component::iterator recursive_begin ()
 The begin iterator for a recursive range containing Components. More...
 
Component::iterator recursive_end ()
 The end iterator for a recursive range containing Components. More...
 
Component::const_iterator recursive_begin () const
 The begin iterator for a recursive range containing Components (const version) More...
 
Component::const_iterator recursive_end () const
 The end iterator for a recursive range containing Components (const version) More...
 
template<typename T >
Handle< T > create_component (const std::string &name, const std::string &builder)
 Create a component using the reduced builder name. More...
 
void signal_configure (SignalArgs &args)
 configures all the options on this class More...
 
void signal_create_component (SignalArgs &args)
 creates a component from this component More...
 
void signal_delete_component (SignalArgs &args)
 delete this component More...
 
void signal_move_component (SignalArgs &args)
 moves a component from this component to another More...
 
void signal_list_tree (SignalArgs &args) const
 lists the sub components and puts them on the xml_tree More...
 
void signal_list_tree_recursive (SignalArgs &args) const
 prints tree recursively More...
 
void signal_list_properties (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options_recursive (SignalArgs &args) const
 prints all options recursive More...
 
void signal_list_signals (SignalArgs &args) const
 lists the signals of this component More...
 
void signal_list_signals_recursive (SignalArgs &args) const
 prints all signals recursive More...
 
void signal_print_info (SignalArgs &args) const
 gets info on this component More...
 
void signal_print_tree (SignalArgs &args) const
 signal to print the tree More...
 
void signature_print_tree (SignalArgs &args) const
 signature to signal_print_tree More...
 
void signal_rename_component (SignalArgs &args)
 renames this component More...
 
void signal_save_tree (SignalArgs &args)
 dumps the tree to a file More...
 
void signal_list_content (SignalArgs &args)
 gives information about this component such as options, signals, ... More...
 
void signal_signature (SignalArgs &args)
 Gives a signal signature, if any. More...
 
void signature_create_component (SignalArgs &args)
 
void signature_rename_component (SignalArgs &args)
 
void signature_move_component (SignalArgs &args)
 
void signal_store_timings (SignalArgs &args)
 Signal to store the timings (if enabled) into properties, i.e. for readout from python or the GUI. More...
 
void signal_clear (SignalArgs &args)
 Signal to remove all sub-components. More...
 
void signal_reset_options (SignalArgs &args)
 Signal to set all options to their default value. More...
 
void signal_add_tag (SignalArgs &args)
 Signal to add a tag. More...
 
void signature_add_tag (SignalArgs &args)
 
- Public Member Functions inherited from SignalHandler
 ~SignalHandler ()
 
const storage_tsignal_list () const
 
SignalPtr signal (const SignalID &sname)
 
SignalCPtr signal (const SignalID &sname) const
 
SignalRet call_signal (const SignalID &sname, SignalArgs &sinput)
 Calls the signal by providing its name and input. More...
 
SignalRet call_signal (const SignalID &sname, std::vector< std::string > &sinput)
 Calls the signal by providing its name and input. More...
 
bool signal_exists (const SignalID &sname) const
 Checks if a signal exists or not. More...
 
Signalregist_signal (const SignalID &sname)
 Regist signal. More...
 
void unregist_signal (const SignalID &sname)
 Unregist signal. More...
 
- Public Member Functions inherited from ConnectionManager
 ~ConnectionManager ()
 destructor closes all connections More...
 
Connectionconnection (const std::string &name)
 
Connectionmanage_connection (const std::string &name)
 manages a connection (creates if necessary) More...
 
- Public Member Functions inherited from TaggedObject
 TaggedObject ()
 Constructor. More...
 
bool has_tag (const std::string &tag) const
 
void add_tag (const std::string &tag)
 
std::vector< std::string > get_tags () const
 
void remove_tag (const std::string &tag)
 

Signals

common::UUCount m_uuid
 Client UuiD. More...
 
void signature_connect_server (common::SignalArgs &frame)
 
void signature_disconnect_server (common::SignalArgs &frame)
 
void signal_connect_server (common::SignalArgs &frame)
 
void signal_disconnect_server (common::SignalArgs &frame)
 
void connected ()
 
void network_disconnected (common::SignalArgs &args)
 
void network_connected (common::SignalArgs &)
 Slot called when the client is connected to the server. More...
 
virtual void disable_local_signals (QMap< QString, bool > &localSignals) const
 
void shutdown (common::SignalArgs &args)
 Method called when the server sends a shutdown event. More...
 
void client_registration (common::SignalArgs &node)
 Method called when the server confirms/rejects the client registration. More...
 
void frame_rejected (common::SignalArgs &node)
 Method called when the server rejects a request. More...
 

Additional Inherited Members

- Public Types inherited from CNode
enum  Type { STANDARD_NODE = 0, LOCAL_NODE = 1, DEBUG_NODE = 2 }
 Defines the sub-node types. More...
 
- Public Types inherited from Component
typedef ComponentIterator< Componentiterator
 type of the iterator to Component More...
 
typedef ComponentIterator< Component const > const_iterator
 type of the iterator to constant Component More...
 
- Public Types inherited from SignalHandler
typedef std::vector< SignalPtrstorage_t
 storage type for signals More...
 
- Static Public Member Functions inherited from CNode
static std::string type_name ()
 
static boost::shared_ptr< CNodecreate_from_xml (common::XML::XmlNode node)
 Creates an object tree from a given node. More...
 
- Static Public Member Functions inherited from Component
static std::string type_name ()
 Get the class name. More...
 
- Public Attributes inherited from SignalHandler
storage_t m_signals
 storage of the signals More...
 
- Protected Member Functions inherited from CNode
virtual void setup_finished ()
 
- Protected Member Functions inherited from Component
Componentadd_static_component (const boost::shared_ptr< Component > &subcomp)
 Add a static (sub)component of this component. More...
 
void raise_tree_updated_event ()
 raise event that the path has changed More...
 
- Protected Attributes inherited from CNode
CNodeNotifierm_notifier
 This internal notifier. More...
 
QStringList m_local_signals
 Lists the names of the local signals. More...
 
QMutex * m_mutex
 
bool m_content_listed
 
bool m_listing_content
 
bool m_is_root
 
QList< ActionInfom_action_sigs
 List of signals that can be remotely executed. More...
 

Detailed Description

Client root. This class is wrapper for cf3::common::Root class on the client side. A NRoot object may never have any child. Add them to the internal Root componenent instead. It can be obtained by calling root() method.

Author
Quentin Gasper.

Definition at line 34 of file NRoot.hpp.

Constructor & Destructor Documentation

NRoot ( const std::string &  name)

Constructor.

Parameters
nameNode name

Definition at line 40 of file NRoot.cpp.

Member Function Documentation

Handle< CNode const > child_from_root ( cf3::Uint  number) const

Gets a child node bqsed on its number.

Parameters
numberChild number.
Returns
Returns the child, or a null pointer if the number is not valid.

Definition at line 97 of file NRoot.cpp.

Handle< CNode > child_from_root ( cf3::Uint  number)

Gets a child node bqsed on its number.

Parameters
numberChild number.
Returns
Returns the child, or a null pointer if the number is not valid.

Definition at line 113 of file NRoot.cpp.

void client_registration ( common::SignalArgs node)
private

Method called when the server confirms/rejects the client registration.

Parameters
nodeSignal parameters. Should contain a boolean value named "accepted". If this value is true, the server has accepted the registration. Otherwise the server rejects the registration, in this case, the method closes the network connection.

Definition at line 168 of file NRoot.cpp.

void connected ( )
signal
void disable_local_signals ( QMap< QString, bool > &  localSignals) const
protectedvirtual

Disables the local signals that need to.

Parameters
localSignalsMap of local signals. All values are set to true by default.

Implements CNode.

Definition at line 199 of file NRoot.cpp.

void frame_rejected ( common::SignalArgs node)
private

Method called when the server rejects a request.

Parameters
nodeSignal parameters. Should contain two values:
  • a string named "uuid" that contains the rejected frame UuiD
  • a string named "reason" that contains the reason of the reject

Definition at line 185 of file NRoot.cpp.

void network_connected ( common::SignalArgs )
privateslot

Slot called when the client is connected to the server.

Definition at line 136 of file NRoot.cpp.

void network_disconnected ( common::SignalArgs args)
privateslot

Definition at line 152 of file NRoot.cpp.

void shutdown ( common::SignalArgs args)
private

Method called when the server sends a shutdown event.

Parameters
nodeSignal parameters. This parameter is not used.

Definition at line 160 of file NRoot.cpp.

void signal_connect_server ( common::SignalArgs frame)

Definition at line 235 of file NRoot.cpp.

void signal_disconnect_server ( common::SignalArgs frame)

Definition at line 247 of file NRoot.cpp.

void signature_connect_server ( common::SignalArgs frame)

Definition at line 209 of file NRoot.cpp.

void signature_disconnect_server ( common::SignalArgs frame)

Definition at line 224 of file NRoot.cpp.

QString tool_tip ( ) const
virtual

Gives the text to put on a tool tip.

Returns
The name of the class.

Implements CNode.

Definition at line 90 of file NRoot.cpp.

const UUCount & uuid ( ) const

Gives the client UuiD.

Returns
Returns the Client UuiD

Definition at line 129 of file NRoot.cpp.

Member Data Documentation

common::UUCount m_uuid
private

Client UuiD.

Definition at line 103 of file NRoot.hpp.


The documentation for this class was generated from the following files:
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