COOLFluiD  Release kernel
COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
Public Types | Public Member Functions | Static Public Member Functions | Private Slots | Private Attributes | List of all members
C3DView Class Reference

C3DView class. More...

#include <C3DView.hpp>

Inherits QObject, and Component.

Public Types

typedef boost::shared_ptr< C3DViewPtr
 
typedef boost::shared_ptr< C3DView const > ConstPtr
 
- Public Types inherited from Component
typedef ComponentIterator< Componentiterator
 type of the iterator to Component More...
 
typedef ComponentIterator< Component const > const_iterator
 type of the iterator to constant Component More...
 
- Public Types inherited from SignalHandler
typedef std::vector< SignalPtrstorage_t
 storage type for signals More...
 

Public Member Functions

 C3DView (const std::string &name)
 
virtual ~C3DView ()
 Destructor. More...
 
std::string derived_type_name () const
 Component::derived_type_name implementation. More...
 
void launch_pvserver (common::SignalArgs &args)
 
void send_server_info_to_client (common::SignalArgs &args)
 
void signal_iteration_done (common::SignalArgs &args)
 
- Public Member Functions inherited from Component
 Component (const std::string &name)
 
virtual ~Component ()
 Virtual destructor. More...
 
const std::string & name () const
 Access the name of the component. More...
 
void rename (const std::string &name)
 Rename the component. More...
 
URI uri () const
 Construct the full path. More...
 
void complete_path (URI &path) const
 
Handle< Componentaccess_component (const URI &path) const
 
Handle< Componentaccess_component_checked (const URI &path)
 
Handle< Component const > access_component_checked (const URI &path) const
 
Handle< Componenthandle ()
 Get a handle to the component. More...
 
Handle< Component const > handle () const
 
template<typename ComponentT >
Handle< ComponentT > handle ()
 
template<typename ComponentT >
Handle< ComponentT const > handle () const
 
Handle< Componentparent () const
 
Handle< Component const > root () const
 
Handle< Componentroot ()
 
Handle< Componentget_child (const std::string &name)
 
Handle< Component const > get_child (const std::string &name) const
 
Handle< Componentget_child_checked (const std::string &name)
 
Handle< Component const > get_child_checked (const std::string &name) const
 
Handle< Componentcreate_component (const std::string &name, const std::string &builder)
 Build a (sub)component of this component using the extended type_name of the component. More...
 
template<typename T >
Handle< T > create_component (const std::string &name)
 Create a (sub)component of this component automatically cast to the specified type. More...
 
template<typename T >
Handle< T > create_static_component (const std::string &name)
 Create a static "always there" subcomponent. More...
 
Componentadd_component (const boost::shared_ptr< Component > &subcomp)
 Add the passed component as a subcomponent. More...
 
void add_link (Component &linked_component)
 
boost::shared_ptr< Componentremove_component (const std::string &name)
 Remove a (sub)component of this component. More...
 
boost::shared_ptr< Componentremove_component (Component &subcomp)
 Remove a (sub)component of this component. More...
 
void clear ()
 Remove all sub-components of this component, except for the static ones. More...
 
void move_to (Component &to_parent)
 
std::string tree (bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const
 
std::string info (const std::string &what=std::string("cospt")) const
 
size_t count_children () const
 
PropertyListproperties ()
 
const PropertyListproperties () const
 
OptionListoptions ()
 
const OptionListoptions () const
 
void reset_options ()
 Reset all options to their default value. More...
 
void configure_option_recursively (const std::string &optname, const boost::any &val)
 
Componentmark_basic ()
 marks this component as basic. More...
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse)
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const
 
template<>
void put_components (std::vector< boost::shared_ptr< Component > > &vec, const bool recurse)
 
template<>
void put_components (std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const
 
Component::iterator begin ()
 The begin iterator for a range containing Components. More...
 
Component::iterator end ()
 The end iterator for a range containing Components. More...
 
Component::const_iterator begin () const
 The begin iterator for a range containing Components (const version) More...
 
Component::const_iterator end () const
 The end iterator for a range containing Components (const version) More...
 
Component::iterator recursive_begin ()
 The begin iterator for a recursive range containing Components. More...
 
Component::iterator recursive_end ()
 The end iterator for a recursive range containing Components. More...
 
Component::const_iterator recursive_begin () const
 The begin iterator for a recursive range containing Components (const version) More...
 
Component::const_iterator recursive_end () const
 The end iterator for a recursive range containing Components (const version) More...
 
template<typename T >
Handle< T > create_component (const std::string &name, const std::string &builder)
 Create a component using the reduced builder name. More...
 
void signal_configure (SignalArgs &args)
 configures all the options on this class More...
 
void signal_create_component (SignalArgs &args)
 creates a component from this component More...
 
void signal_delete_component (SignalArgs &args)
 delete this component More...
 
void signal_move_component (SignalArgs &args)
 moves a component from this component to another More...
 
void signal_list_tree (SignalArgs &args) const
 lists the sub components and puts them on the xml_tree More...
 
void signal_list_tree_recursive (SignalArgs &args) const
 prints tree recursively More...
 
void signal_list_properties (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options_recursive (SignalArgs &args) const
 prints all options recursive More...
 
void signal_list_signals (SignalArgs &args) const
 lists the signals of this component More...
 
void signal_list_signals_recursive (SignalArgs &args) const
 prints all signals recursive More...
 
void signal_print_info (SignalArgs &args) const
 gets info on this component More...
 
void signal_print_tree (SignalArgs &args) const
 signal to print the tree More...
 
void signature_print_tree (SignalArgs &args) const
 signature to signal_print_tree More...
 
void signal_rename_component (SignalArgs &args)
 renames this component More...
 
void signal_save_tree (SignalArgs &args)
 dumps the tree to a file More...
 
void signal_list_content (SignalArgs &args)
 gives information about this component such as options, signals, ... More...
 
void signal_signature (SignalArgs &args)
 Gives a signal signature, if any. More...
 
void signature_create_component (SignalArgs &args)
 
void signature_rename_component (SignalArgs &args)
 
void signature_move_component (SignalArgs &args)
 
void signal_store_timings (SignalArgs &args)
 Signal to store the timings (if enabled) into properties, i.e. for readout from python or the GUI. More...
 
void signal_clear (SignalArgs &args)
 Signal to remove all sub-components. More...
 
void signal_reset_options (SignalArgs &args)
 Signal to set all options to their default value. More...
 
void signal_add_tag (SignalArgs &args)
 Signal to add a tag. More...
 
void signature_add_tag (SignalArgs &args)
 
- Public Member Functions inherited from SignalHandler
 ~SignalHandler ()
 
const storage_tsignal_list () const
 
SignalPtr signal (const SignalID &sname)
 
SignalCPtr signal (const SignalID &sname) const
 
SignalRet call_signal (const SignalID &sname, SignalArgs &sinput)
 Calls the signal by providing its name and input. More...
 
SignalRet call_signal (const SignalID &sname, std::vector< std::string > &sinput)
 Calls the signal by providing its name and input. More...
 
bool signal_exists (const SignalID &sname) const
 Checks if a signal exists or not. More...
 
Signalregist_signal (const SignalID &sname)
 Regist signal. More...
 
void unregist_signal (const SignalID &sname)
 Unregist signal. More...
 
- Public Member Functions inherited from ConnectionManager
 ~ConnectionManager ()
 destructor closes all connections More...
 
Connectionconnection (const std::string &name)
 
Connectionmanage_connection (const std::string &name)
 manages a connection (creates if necessary) More...
 
- Public Member Functions inherited from TaggedObject
 TaggedObject ()
 Constructor. More...
 
bool has_tag (const std::string &tag) const
 
void add_tag (const std::string &tag)
 
std::vector< std::string > get_tags () const
 
void remove_tag (const std::string &tag)
 

Static Public Member Functions

static std::string type_name ()
 Get the class name. More...
 
- Static Public Member Functions inherited from Component
static std::string type_name ()
 Get the class name. More...
 

Private Slots

void readyReadStandardOutput ()
 send Paraview server output messages to client More...
 
void readyReadStandardError ()
 send Paraview server output errors to client More...
 

Private Attributes

QProcess * m_pvserver
 Process of the paraview server. More...
 
Uint m_port
 Paraview server port. More...
 
Uint m_refresh_rate
 rate of dump file refresh More...
 
std::string m_filename
 filename to dump VTK file More...
 
Handle< mesh::Meshm_mesh
 mesh component to visualize More...
 

Additional Inherited Members

- Public Attributes inherited from SignalHandler
storage_t m_signals
 storage of the signals More...
 
- Protected Member Functions inherited from Component
Componentadd_static_component (const boost::shared_ptr< Component > &subcomp)
 Add a static (sub)component of this component. More...
 
void raise_tree_updated_event ()
 raise event that the path has changed More...
 

Detailed Description

C3DView class.

Author
Wertz Gil

Definition at line 28 of file C3DView.hpp.

Member Typedef Documentation

typedef boost::shared_ptr<C3DView const> ConstPtr

Definition at line 37 of file C3DView.hpp.

typedef boost::shared_ptr<C3DView> Ptr

Definition at line 36 of file C3DView.hpp.

Constructor & Destructor Documentation

C3DView ( const std::string &  name)

Constructor

Parameters
nameName of the node.

Definition at line 51 of file C3DView.cpp.

~C3DView ( )
virtual

Destructor.

Definition at line 116 of file C3DView.cpp.

Member Function Documentation

std::string derived_type_name ( ) const
inlinevirtual

Component::derived_type_name implementation.

Implements Component.

Definition at line 49 of file C3DView.hpp.

void launch_pvserver ( common::SignalArgs args)

Launche a paraview server

Parameters
args

options

Todo:
[QG] change this to send 1 string and 1 Uint instead of an array

Definition at line 118 of file C3DView.cpp.

void readyReadStandardError ( )
privateslot

send Paraview server output errors to client

Definition at line 234 of file C3DView.cpp.

void readyReadStandardOutput ( )
privateslot

send Paraview server output messages to client

Definition at line 229 of file C3DView.cpp.

void send_server_info_to_client ( common::SignalArgs args)

Dump a vtk or exodusII file.

Parameters
argsSend paths and names of dumped file to the client
args

Definition at line 213 of file C3DView.cpp.

void signal_iteration_done ( common::SignalArgs args)

signal that responds to the event "iteration_done"

Parameters
args

Definition at line 163 of file C3DView.cpp.

static std::string type_name ( )
inlinestatic

Get the class name.

Definition at line 55 of file C3DView.hpp.

Member Data Documentation

std::string m_filename
private

filename to dump VTK file

Definition at line 89 of file C3DView.hpp.

Handle< mesh::Mesh > m_mesh
private

mesh component to visualize

Definition at line 91 of file C3DView.hpp.

Uint m_port
private

Paraview server port.

Definition at line 85 of file C3DView.hpp.

QProcess* m_pvserver
private

Process of the paraview server.

Definition at line 83 of file C3DView.hpp.

Uint m_refresh_rate
private

rate of dump file refresh

Definition at line 87 of file C3DView.hpp.


The documentation for this class was generated from the following files:
Send comments to:
COOLFluiD Web Admin