access_component(const URI &path) const | Component | |
access_component_checked(const URI &path) | Component | |
access_component_checked(const URI &path) const | Component | |
Action(const std::string &name) | Action | |
add_component(const boost::shared_ptr< Component > &subcomp) | Component | |
add_link(Component &linked_component) | Component | |
add_static_component(const boost::shared_ptr< Component > &subcomp) | Component | protected |
add_tag(const std::string &tag) | TaggedObject | |
begin() | Component | |
begin() const | Component | |
build_global_to_local_index(Mesh &mesh) | MeshPartitioner | |
build_graph() | Partitioner | inlinevirtual |
call_signal(const SignalID &sname, SignalArgs &sinput) | SignalHandler | |
call_signal(const SignalID &sname, std::vector< std::string > &sinput) | SignalHandler | |
changes | Partitioner | private |
clear() | Component | |
complete_path(URI &path) const | Component | |
Component(const std::string &name) | Component | |
configure_option_recursively(const std::string &optname, const boost::any &val) | Component | |
connection(const std::string &name) | ConnectionManager | |
const_iterator typedef | Component | |
count_children() const | Component | |
create_action(const std::string &action_provider, const std::string &name) | Action | virtual |
create_component(const std::string &name, const std::string &builder) | Component | |
create_component(const std::string &name) | Component | inline |
create_component(const std::string &name, const std::string &builder) | Component | |
create_static_component(const std::string &name) | Component | inline |
derived_type_name() const =0 | Component | pure virtual |
end() | Component | |
end() const | Component | |
execute() | MeshPartitioner | virtual |
exported_elements() | MeshPartitioner | inline |
exported_nodes() | MeshPartitioner | inline |
exportGlobalIds | Partitioner | private |
exportLocalIds | Partitioner | private |
exportProcs | Partitioner | private |
exportToPart | Partitioner | private |
get_child(const std::string &name) | Component | |
get_child(const std::string &name) const | Component | |
get_child_checked(const std::string &name) | Component | |
get_child_checked(const std::string &name) const | Component | |
get_tags() const | TaggedObject | |
handle() | Component | inline |
handle() const | Component | inline |
handle() | Component | inline |
handle() const | Component | inline |
has_tag(const std::string &tag) const | TaggedObject | |
help() const | MeshTransformer | virtual |
importGlobalIds | Partitioner | private |
importLocalIds | Partitioner | private |
importProcs | Partitioner | private |
importToPart | Partitioner | private |
info(const std::string &what=std::string("cospt")) const | Component | |
initialize(Mesh &mesh) | MeshPartitioner | |
is_elem(const Uint glb_obj) const | MeshPartitioner | inlineprotected |
is_node(const Uint glb_obj) const | MeshPartitioner | inlineprotected |
iterator typedef | Component | |
list_of_connected_objects_in_part(const Uint part, VectorT &connections_per_obj, WeightsT &edge_weights) const | MeshPartitioner | |
list_of_connected_procs_in_part(const Uint part, VectorT &proc_per_neighbor) const | MeshPartitioner | |
list_of_objects_owned_by_part(const Uint part, VectorT &obj_list) const | MeshPartitioner | |
load_balance(common::SignalArgs &args) | MeshPartitioner | |
load_balance_signature(common::SignalArgs &node) | MeshPartitioner | |
location(const Uint glb_obj) const | MeshPartitioner | protected |
location_idx(const Uint glb_obj) const | MeshPartitioner | protected |
m_elements_to_export | MeshPartitioner | protected |
m_mesh | MeshTransformer | protected |
m_nodes_to_export | MeshPartitioner | protected |
m_partitioned | Partitioner | private |
m_signals | SignalHandler | |
m_zoltan_version | Partitioner | private |
m_zz | Partitioner | private |
manage_connection(const std::string &name) | ConnectionManager | |
mark_basic() | Component | |
mesh() | MeshTransformer | inline |
mesh() const | MeshTransformer | inline |
MeshPartitioner(const std::string &name) | MeshPartitioner | |
MeshTransformer(const std::string &name) | MeshTransformer | |
migrate() | MeshPartitioner | |
move_to(Component &to_parent) | Component | |
name() const | Component | inline |
nb_connected_objects_in_part(const Uint part, VectorT &nb_connections_per_obj) const | MeshPartitioner | |
nb_objects_owned_by_part(const Uint part) const | MeshPartitioner | inline |
numExport | Partitioner | private |
numGidEntries | Partitioner | private |
numImport | Partitioner | private |
numLidEntries | Partitioner | private |
options() | Component | |
options() const | Component | |
parent() const | Component | |
part_of_obj(const Uint obj) const | MeshPartitioner | inlineprotected |
partition_graph() | Partitioner | virtual |
Partitioner(const std::string &name) | Partitioner | |
periodic_target_node(Uint node) const | MeshPartitioner | protected |
properties() | Component | |
properties() const | Component | |
put_components(std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse) | Component | inline |
put_components(std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const | Component | |
put_components(std::vector< boost::shared_ptr< Component > > &vec, const bool recurse) | Component | inline |
put_components(std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const | Component | inline |
query_list_of_connected_objects(void *data, int sizeGID, int sizeLID, int num_obj, ZOLTAN_ID_PTR globalID, ZOLTAN_ID_PTR localID, int *num_edges, ZOLTAN_ID_PTR nborGID, int *nborProc, int wgt_dim, float *ewgts, int *ierr) | Partitioner | privatestatic |
query_list_of_objects(void *data, int sizeGID, int sizeLID, ZOLTAN_ID_PTR globalID, ZOLTAN_ID_PTR localID, int wgt_dim, float *obj_wgts, int *ierr) | Partitioner | privatestatic |
query_nb_connected_objects(void *data, int sizeGID, int sizeLID, int num_obj, ZOLTAN_ID_PTR globalID, ZOLTAN_ID_PTR localID, int *numEdges, int *ierr) | Partitioner | privatestatic |
query_nb_of_objects(void *data, int *ierr) | Partitioner | privatestatic |
raise_tree_updated_event() | Component | protected |
recursive_begin() | Component | |
recursive_begin() const | Component | |
recursive_end() | Component | |
recursive_end() const | Component | |
regist_signal(const SignalID &sname) | SignalHandler | |
remove_component(const std::string &name) | Component | |
remove_component(Component &subcomp) | Component | |
remove_tag(const std::string &tag) | TaggedObject | |
rename(const std::string &name) | Component | |
reset_options() | Component | |
root() const | Component | |
root() | Component | |
set_mesh(Handle< Mesh > mesh) | MeshTransformer | |
set_mesh(Mesh &mesh) | MeshTransformer | |
set_partitioning_params() | Partitioner | private |
show_changes() | MeshPartitioner | |
signal(const SignalID &sname) | SignalHandler | |
signal(const SignalID &sname) const | SignalHandler | |
signal_add_tag(SignalArgs &args) | Component | |
signal_clear(SignalArgs &args) | Component | |
signal_configure(SignalArgs &args) | Component | |
signal_create_component(SignalArgs &args) | Component | |
signal_delete_component(SignalArgs &args) | Component | |
signal_execute(common::SignalArgs &node) | Action | |
signal_exists(const SignalID &sname) const | SignalHandler | |
signal_list() const | SignalHandler | |
signal_list_content(SignalArgs &args) | Component | |
signal_list_options(SignalArgs &args) const | Component | |
signal_list_options_recursive(SignalArgs &args) const | Component | |
signal_list_properties(SignalArgs &args) const | Component | |
signal_list_signals(SignalArgs &args) const | Component | |
signal_list_signals_recursive(SignalArgs &args) const | Component | |
signal_list_tree(SignalArgs &args) const | Component | |
signal_list_tree_recursive(SignalArgs &args) const | Component | |
signal_move_component(SignalArgs &args) | Component | |
signal_print_info(SignalArgs &args) const | Component | |
signal_print_tree(SignalArgs &args) const | Component | |
signal_rename_component(SignalArgs &args) | Component | |
signal_reset_options(SignalArgs &args) | Component | |
signal_save_tree(SignalArgs &args) | Component | |
signal_signature(SignalArgs &args) | Component | |
signal_store_timings(SignalArgs &args) | Component | |
signature_add_tag(SignalArgs &args) | Component | |
signature_create_component(SignalArgs &args) | Component | |
signature_move_component(SignalArgs &args) | Component | |
signature_print_tree(SignalArgs &args) const | Component | |
signature_rename_component(SignalArgs &args) | Component | |
cf3::storage_t typedef | SignalHandler | |
TaggedObject() | TaggedObject | |
transform(Handle< Mesh > mesh) | MeshTransformer | virtual |
transform(Mesh &mesh) | MeshTransformer | virtual |
tree(bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const | Component | |
type_name() | Partitioner | inlinestatic |
unregist_signal(const SignalID &sname) | SignalHandler | |
uri() const | Component | |
zoltan_handle() | Partitioner | private |
~Component() | Component | virtual |
~ConnectionManager() | ConnectionManager | |
~IAction() | IAction | inlinevirtual |
~MeshPartitioner() | MeshPartitioner | inlinevirtual |
~MeshTransformer() | MeshTransformer | virtual |
~Partitioner() | Partitioner | virtual |
~SignalHandler() | SignalHandler | |