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COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
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Octtree Class Reference

#include <Octtree.hpp>

Inherits Component.

Public Member Functions

 Octtree (const std::string &name)
 constructor More...
 
void create_octtree ()
 
Entity find_element (const RealVector &target_coord)
 Find which element contains a given coordinate. More...
 
virtual bool find_element (const RealVector &target_coord, Entity &element)
 Find which element contains a given coordinate. More...
 
bool find_octtree_cell (const RealVector &coordinate, std::vector< Uint > &octtree_idx)
 
void gather_elements_around_idx (const std::vector< Uint > &octtree_idx, const Uint ring, std::vector< Entity > &element_pool)
 
void find_cell_ranks (const boost::multi_array< Real, 2 > &coordinates, std::vector< Uint > &ranks)
 
bool is_created () const
 
const Uint dimension ()
 
- Public Member Functions inherited from Component
 Component (const std::string &name)
 
virtual ~Component ()
 Virtual destructor. More...
 
const std::string & name () const
 Access the name of the component. More...
 
void rename (const std::string &name)
 Rename the component. More...
 
URI uri () const
 Construct the full path. More...
 
void complete_path (URI &path) const
 
Handle< Componentaccess_component (const URI &path) const
 
Handle< Componentaccess_component_checked (const URI &path)
 
Handle< Component const > access_component_checked (const URI &path) const
 
Handle< Componenthandle ()
 Get a handle to the component. More...
 
Handle< Component const > handle () const
 
template<typename ComponentT >
Handle< ComponentT > handle ()
 
template<typename ComponentT >
Handle< ComponentT const > handle () const
 
Handle< Componentparent () const
 
Handle< Component const > root () const
 
Handle< Componentroot ()
 
Handle< Componentget_child (const std::string &name)
 
Handle< Component const > get_child (const std::string &name) const
 
Handle< Componentget_child_checked (const std::string &name)
 
Handle< Component const > get_child_checked (const std::string &name) const
 
Handle< Componentcreate_component (const std::string &name, const std::string &builder)
 Build a (sub)component of this component using the extended type_name of the component. More...
 
template<typename T >
Handle< T > create_component (const std::string &name)
 Create a (sub)component of this component automatically cast to the specified type. More...
 
template<typename T >
Handle< T > create_static_component (const std::string &name)
 Create a static "always there" subcomponent. More...
 
Componentadd_component (const boost::shared_ptr< Component > &subcomp)
 Add the passed component as a subcomponent. More...
 
void add_link (Component &linked_component)
 
boost::shared_ptr< Componentremove_component (const std::string &name)
 Remove a (sub)component of this component. More...
 
boost::shared_ptr< Componentremove_component (Component &subcomp)
 Remove a (sub)component of this component. More...
 
void clear ()
 Remove all sub-components of this component, except for the static ones. More...
 
void move_to (Component &to_parent)
 
std::string tree (bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const
 
std::string info (const std::string &what=std::string("cospt")) const
 
size_t count_children () const
 
virtual std::string derived_type_name () const =0
 
PropertyListproperties ()
 
const PropertyListproperties () const
 
OptionListoptions ()
 
const OptionListoptions () const
 
void reset_options ()
 Reset all options to their default value. More...
 
void configure_option_recursively (const std::string &optname, const boost::any &val)
 
Componentmark_basic ()
 marks this component as basic. More...
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse)
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const
 
template<>
void put_components (std::vector< boost::shared_ptr< Component > > &vec, const bool recurse)
 
template<>
void put_components (std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const
 
Component::iterator begin ()
 The begin iterator for a range containing Components. More...
 
Component::iterator end ()
 The end iterator for a range containing Components. More...
 
Component::const_iterator begin () const
 The begin iterator for a range containing Components (const version) More...
 
Component::const_iterator end () const
 The end iterator for a range containing Components (const version) More...
 
Component::iterator recursive_begin ()
 The begin iterator for a recursive range containing Components. More...
 
Component::iterator recursive_end ()
 The end iterator for a recursive range containing Components. More...
 
Component::const_iterator recursive_begin () const
 The begin iterator for a recursive range containing Components (const version) More...
 
Component::const_iterator recursive_end () const
 The end iterator for a recursive range containing Components (const version) More...
 
template<typename T >
Handle< T > create_component (const std::string &name, const std::string &builder)
 Create a component using the reduced builder name. More...
 
void signal_configure (SignalArgs &args)
 configures all the options on this class More...
 
void signal_create_component (SignalArgs &args)
 creates a component from this component More...
 
void signal_delete_component (SignalArgs &args)
 delete this component More...
 
void signal_move_component (SignalArgs &args)
 moves a component from this component to another More...
 
void signal_list_tree (SignalArgs &args) const
 lists the sub components and puts them on the xml_tree More...
 
void signal_list_tree_recursive (SignalArgs &args) const
 prints tree recursively More...
 
void signal_list_properties (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options_recursive (SignalArgs &args) const
 prints all options recursive More...
 
void signal_list_signals (SignalArgs &args) const
 lists the signals of this component More...
 
void signal_list_signals_recursive (SignalArgs &args) const
 prints all signals recursive More...
 
void signal_print_info (SignalArgs &args) const
 gets info on this component More...
 
void signal_print_tree (SignalArgs &args) const
 signal to print the tree More...
 
void signature_print_tree (SignalArgs &args) const
 signature to signal_print_tree More...
 
void signal_rename_component (SignalArgs &args)
 renames this component More...
 
void signal_save_tree (SignalArgs &args)
 dumps the tree to a file More...
 
void signal_list_content (SignalArgs &args)
 gives information about this component such as options, signals, ... More...
 
void signal_signature (SignalArgs &args)
 Gives a signal signature, if any. More...
 
void signature_create_component (SignalArgs &args)
 
void signature_rename_component (SignalArgs &args)
 
void signature_move_component (SignalArgs &args)
 
void signal_store_timings (SignalArgs &args)
 Signal to store the timings (if enabled) into properties, i.e. for readout from python or the GUI. More...
 
void signal_clear (SignalArgs &args)
 Signal to remove all sub-components. More...
 
void signal_reset_options (SignalArgs &args)
 Signal to set all options to their default value. More...
 
void signal_add_tag (SignalArgs &args)
 Signal to add a tag. More...
 
void signature_add_tag (SignalArgs &args)
 
- Public Member Functions inherited from SignalHandler
 ~SignalHandler ()
 
const storage_tsignal_list () const
 
SignalPtr signal (const SignalID &sname)
 
SignalCPtr signal (const SignalID &sname) const
 
SignalRet call_signal (const SignalID &sname, SignalArgs &sinput)
 Calls the signal by providing its name and input. More...
 
SignalRet call_signal (const SignalID &sname, std::vector< std::string > &sinput)
 Calls the signal by providing its name and input. More...
 
bool signal_exists (const SignalID &sname) const
 Checks if a signal exists or not. More...
 
Signalregist_signal (const SignalID &sname)
 Regist signal. More...
 
void unregist_signal (const SignalID &sname)
 Unregist signal. More...
 
- Public Member Functions inherited from ConnectionManager
 ~ConnectionManager ()
 destructor closes all connections More...
 
Connectionconnection (const std::string &name)
 
Connectionmanage_connection (const std::string &name)
 manages a connection (creates if necessary) More...
 
- Public Member Functions inherited from TaggedObject
 TaggedObject ()
 Constructor. More...
 
bool has_tag (const std::string &tag) const
 
void add_tag (const std::string &tag)
 
std::vector< std::string > get_tags () const
 
void remove_tag (const std::string &tag)
 

Static Public Member Functions

static std::string type_name ()
 Gets the Class name. More...
 
- Static Public Member Functions inherited from Component
static std::string type_name ()
 Get the class name. More...
 

Private Types

typedef std::pair< const Elements *, UintPoint
 
typedef boost::multi_array< std::vector< Entity >,3 > ArrayT
 
typedef std::vector< const Point * > Pointcloud
 

Private Attributes

ArrayT m_octtree
 
Uint m_dim
 
std::vector< Uintm_N
 
std::vector< Real > m_D
 
Handle< Meshm_mesh
 
std::vector< Uintm_octtree_idx
 
std::vector< Entitym_elements_pool
 
math::BoundingBox m_bounding_box
 

Additional Inherited Members

- Public Types inherited from Component
typedef ComponentIterator< Componentiterator
 type of the iterator to Component More...
 
typedef ComponentIterator< Component const > const_iterator
 type of the iterator to constant Component More...
 
- Public Types inherited from SignalHandler
typedef std::vector< SignalPtrstorage_t
 storage type for signals More...
 
- Public Attributes inherited from SignalHandler
storage_t m_signals
 storage of the signals More...
 
- Protected Member Functions inherited from Component
Componentadd_static_component (const boost::shared_ptr< Component > &subcomp)
 Add a static (sub)component of this component. More...
 
void raise_tree_updated_event ()
 raise event that the path has changed More...
 

Detailed Description

This class defines neutral mesh format reader

Author
Willem Deconinck

Definition at line 31 of file Octtree.hpp.

Member Typedef Documentation

typedef boost::multi_array<std::vector<Entity> ,3> ArrayT
private

Definition at line 37 of file Octtree.hpp.

typedef std::pair<const Elements*,Uint> Point
private

Definition at line 36 of file Octtree.hpp.

typedef std::vector<const Point*> Pointcloud
private

Definition at line 38 of file Octtree.hpp.

Constructor & Destructor Documentation

Octtree ( const std::string &  name)

constructor

Definition at line 52 of file Octtree.cpp.

Member Function Documentation

void create_octtree ( )

Definition at line 76 of file Octtree.cpp.

const Uint dimension ( )
inline

Definition at line 76 of file Octtree.hpp.

void find_cell_ranks ( const boost::multi_array< Real, 2 > &  coordinates,
std::vector< Uint > &  ranks 
)

Definition at line 187 of file Octtree.cpp.

Entity find_element ( const RealVector target_coord)

Find which element contains a given coordinate.

Parameters
target_coord[in] the given coordinate
Returns
the elements region, and the local coefficient in this region

Definition at line 405 of file Octtree.cpp.

bool find_element ( const RealVector target_coord,
Entity element 
)
virtual

Find which element contains a given coordinate.

Returns
if element was found

Definition at line 414 of file Octtree.cpp.

bool find_octtree_cell ( const RealVector coordinate,
std::vector< Uint > &  octtree_idx 
)

Given a coordinate, find which box in the octtree it is located in

Parameters
coordinate[in] The coordinate to look for
octtree_idx[out] location of the box (i,j,k) in which the coordinate sits
Returns
true if the coordinate is found inside the honeycomb

Definition at line 274 of file Octtree.cpp.

void gather_elements_around_idx ( const std::vector< Uint > &  octtree_idx,
const Uint  ring,
std::vector< Entity > &  element_pool 
)

Assemble the elements in and around a given octtree_idx (i,j,k) It is assumed that first "find_comb_idx(coordinate)" is called

Parameters
octtree_idx[in] the minimum number of points in the point cloud
ring[in] the ring of indexes around octtree_idx to look for elements. Elements inside the ring are not looked for, only the ring itself.
unified_elems[out] the elements are pushed back in this vector. Nothing gets erased, it only grows.
Note
subsequent calls with increasing value for ring starting from 0, will assemble everything within the last passed ring value.

Definition at line 300 of file Octtree.cpp.

bool is_created ( ) const
inline

Definition at line 74 of file Octtree.hpp.

static std::string type_name ( )
inlinestatic

Gets the Class name.

Definition at line 45 of file Octtree.hpp.

Member Data Documentation

math::BoundingBox m_bounding_box
private

Definition at line 92 of file Octtree.hpp.

std::vector<Real> m_D
private

Definition at line 84 of file Octtree.hpp.

Uint m_dim
private

Definition at line 82 of file Octtree.hpp.

std::vector<Entity> m_elements_pool
private

Definition at line 90 of file Octtree.hpp.

Handle<Mesh> m_mesh
private

Definition at line 86 of file Octtree.hpp.

std::vector<Uint> m_N
private

Definition at line 83 of file Octtree.hpp.

ArrayT m_octtree
private

Definition at line 80 of file Octtree.hpp.

std::vector<Uint> m_octtree_idx
private

Definition at line 88 of file Octtree.hpp.


The documentation for this class was generated from the following files:
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