COOLFluiD  Release kernel
COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
MeshPartitioner Member List

This is the complete list of members for MeshPartitioner, including all inherited members.

access_component(const URI &path) const Component
access_component_checked(const URI &path)Component
access_component_checked(const URI &path) const Component
Action(const std::string &name)Action
add_component(const boost::shared_ptr< Component > &subcomp)Component
add_link(Component &linked_component)Component
add_static_component(const boost::shared_ptr< Component > &subcomp)Componentprotected
add_tag(const std::string &tag)TaggedObject
begin()Component
begin() const Component
build_global_to_local_index(Mesh &mesh)MeshPartitioner
build_graph()=0MeshPartitionerpure virtual
call_signal(const SignalID &sname, SignalArgs &sinput)SignalHandler
call_signal(const SignalID &sname, std::vector< std::string > &sinput)SignalHandler
clear()Component
complete_path(URI &path) const Component
Component(const std::string &name)Component
configure_option_recursively(const std::string &optname, const boost::any &val)Component
connection(const std::string &name)ConnectionManager
const_iterator typedefComponent
count_children() const Component
create_action(const std::string &action_provider, const std::string &name)Actionvirtual
create_component(const std::string &name, const std::string &builder)Component
create_component(const std::string &name)Componentinline
create_component(const std::string &name, const std::string &builder)Component
create_static_component(const std::string &name)Componentinline
derived_type_name() const =0Componentpure virtual
end()Component
end() const Component
execute()MeshPartitionervirtual
exported_elements()MeshPartitionerinline
exported_nodes()MeshPartitionerinline
get_child(const std::string &name)Component
get_child(const std::string &name) const Component
get_child_checked(const std::string &name)Component
get_child_checked(const std::string &name) const Component
get_tags() const TaggedObject
handle()Componentinline
handle() const Componentinline
handle()Componentinline
handle() const Componentinline
has_tag(const std::string &tag) const TaggedObject
help() const MeshTransformervirtual
info(const std::string &what=std::string("cospt")) const Component
initialize(Mesh &mesh)MeshPartitioner
is_elem(const Uint glb_obj) const MeshPartitionerinlineprotected
is_node(const Uint glb_obj) const MeshPartitionerinlineprotected
iterator typedefComponent
list_of_connected_objects_in_part(const Uint part, VectorT &connections_per_obj, WeightsT &edge_weights) const MeshPartitioner
list_of_connected_procs_in_part(const Uint part, VectorT &proc_per_neighbor) const MeshPartitioner
list_of_objects_owned_by_part(const Uint part, VectorT &obj_list) const MeshPartitioner
load_balance(common::SignalArgs &args)MeshPartitioner
load_balance_signature(common::SignalArgs &node)MeshPartitioner
location(const Uint glb_obj) const MeshPartitionerprotected
location_idx(const Uint glb_obj) const MeshPartitionerprotected
m_baseMeshPartitionerprivate
m_elements_to_exportMeshPartitionerprotected
m_end_elem_per_partMeshPartitionerprivate
m_end_id_per_partMeshPartitionerprivate
m_end_node_per_partMeshPartitionerprivate
m_global_to_localMeshPartitionerprivate
m_inverse_periodic_linksMeshPartitionerprivate
m_lookupMeshPartitionerprivate
m_meshMeshTransformerprotected
m_nb_owned_objMeshPartitionerprivate
m_nb_partsMeshPartitionerprivate
m_nodes_to_exportMeshPartitionerprotected
m_periodic_linksMeshPartitionerprivate
m_signalsSignalHandler
m_start_elem_per_partMeshPartitionerprivate
m_start_id_per_partMeshPartitionerprivate
m_start_node_per_partMeshPartitionerprivate
manage_connection(const std::string &name)ConnectionManager
mark_basic()Component
mesh()MeshTransformerinline
mesh() const MeshTransformerinline
MeshPartitioner(const std::string &name)MeshPartitioner
MeshTransformer(const std::string &name)MeshTransformer
migrate()MeshPartitioner
move_to(Component &to_parent)Component
name() const Componentinline
nb_connected_objects_in_part(const Uint part, VectorT &nb_connections_per_obj) const MeshPartitioner
nb_objects_owned_by_part(const Uint part) const MeshPartitionerinline
options()Component
options() const Component
parent() const Component
part_of_obj(const Uint obj) const MeshPartitionerinlineprotected
partition_graph()=0MeshPartitionerpure virtual
periodic_target_node(Uint node) const MeshPartitionerprotected
properties()Component
properties() const Component
put_components(std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse)Componentinline
put_components(std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const Component
put_components(std::vector< boost::shared_ptr< Component > > &vec, const bool recurse)Componentinline
put_components(std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const Componentinline
raise_tree_updated_event()Componentprotected
recursive_begin()Component
recursive_begin() const Component
recursive_end()Component
recursive_end() const Component
regist_signal(const SignalID &sname)SignalHandler
remove_component(const std::string &name)Component
remove_component(Component &subcomp)Component
remove_tag(const std::string &tag)TaggedObject
rename(const std::string &name)Component
reset_options()Component
root() const Component
root()Component
set_mesh(Handle< Mesh > mesh)MeshTransformer
set_mesh(Mesh &mesh)MeshTransformer
show_changes()MeshPartitioner
signal(const SignalID &sname)SignalHandler
signal(const SignalID &sname) const SignalHandler
signal_add_tag(SignalArgs &args)Component
signal_clear(SignalArgs &args)Component
signal_configure(SignalArgs &args)Component
signal_create_component(SignalArgs &args)Component
signal_delete_component(SignalArgs &args)Component
signal_execute(common::SignalArgs &node)Action
signal_exists(const SignalID &sname) const SignalHandler
signal_list() const SignalHandler
signal_list_content(SignalArgs &args)Component
signal_list_options(SignalArgs &args) const Component
signal_list_options_recursive(SignalArgs &args) const Component
signal_list_properties(SignalArgs &args) const Component
signal_list_signals(SignalArgs &args) const Component
signal_list_signals_recursive(SignalArgs &args) const Component
signal_list_tree(SignalArgs &args) const Component
signal_list_tree_recursive(SignalArgs &args) const Component
signal_move_component(SignalArgs &args)Component
signal_print_info(SignalArgs &args) const Component
signal_print_tree(SignalArgs &args) const Component
signal_rename_component(SignalArgs &args)Component
signal_reset_options(SignalArgs &args)Component
signal_save_tree(SignalArgs &args)Component
signal_signature(SignalArgs &args)Component
signal_store_timings(SignalArgs &args)Component
signature_add_tag(SignalArgs &args)Component
signature_create_component(SignalArgs &args)Component
signature_move_component(SignalArgs &args)Component
signature_print_tree(SignalArgs &args) const Component
signature_rename_component(SignalArgs &args)Component
cf3::storage_t typedefSignalHandler
TaggedObject()TaggedObject
transform(Handle< Mesh > mesh)MeshTransformervirtual
transform(Mesh &mesh)MeshTransformervirtual
tree(bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const Component
type_name()MeshPartitionerinlinestatic
unregist_signal(const SignalID &sname)SignalHandler
uri() const Component
~Component()Componentvirtual
~ConnectionManager()ConnectionManager
~IAction()IActioninlinevirtual
~MeshPartitioner()MeshPartitionerinlinevirtual
~MeshTransformer()MeshTransformervirtual
~SignalHandler()SignalHandler
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