COOLFluiD  Release kernel
COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
Reader Member List

This is the complete list of members for Reader, including all inherited members.

access_component(const URI &path) const Component
access_component_checked(const URI &path)Component
access_component_checked(const URI &path) const Component
Action(const std::string &name)Action
add_component(const boost::shared_ptr< Component > &subcomp)Component
add_link(Component &linked_component)Component
add_static_component(const boost::shared_ptr< Component > &subcomp)Componentprotected
add_tag(const std::string &tag)TaggedObject
begin()Component
begin() const Component
BufferMap typedefMeshReaderprotected
call_signal(const SignalID &sname, SignalArgs &sinput)SignalHandler
call_signal(const SignalID &sname, std::vector< std::string > &sinput)SignalHandler
clear()Component
complete_path(URI &path) const Component
Component(const std::string &name)Component
configure_option_recursively(const std::string &optname, const boost::any &val)Component
connection(const std::string &name)ConnectionManager
const_iterator typedefComponent
count_children() const Component
create_action(const std::string &action_provider, const std::string &name)Actionvirtual
create_cells_in_region(Region &parent_region, Dictionary &nodes, const std::vector< std::string > &etypes)MeshReaderprotected
create_component(const std::string &name, const std::string &builder)Component
create_component(const std::string &name)Componentinline
create_component(const std::string &name, const std::string &builder)Component
create_connectivity_buffermap(std::map< std::string, Handle< Elements > > &elems_map)MeshReaderprotected
create_faces_in_region(Region &parent_region, Dictionary &nodes, const std::vector< std::string > &etypes)MeshReaderprotected
create_static_component(const std::string &name)Componentinline
create_structured_elements(Region &parent_region)Readerprivate
derived_type_name() const =0Componentpure virtual
do_read_mesh_into(const common::URI &fp, Mesh &mesh)Readerprivatevirtual
end()Component
end() const Component
execute()MeshReadervirtual
get_child(const std::string &name)Component
get_child(const std::string &name) const Component
get_child_checked(const std::string &name)Component
get_child_checked(const std::string &name) const Component
get_extensions()Readervirtual
get_format()Readerinlinevirtual
get_supported_element_types()Sharedinline
get_tags() const TaggedObject
get_total_nbElements()Readerprivate
handle()Componentinline
handle() const Componentinline
handle()Componentinline
handle() const Componentinline
has_tag(const std::string &tag) const TaggedObject
info(const std::string &what=std::string("cospt")) const Component
iterator typedefComponent
m_baseSharedprotected
m_base_mapSharedprotected
m_bocoSharedprotected
m_boco_mapSharedprotected
m_coord_start_idxReaderprivate
m_elemtype_CF3_to_CGNSSharedprotected
m_elemtype_CGNS_to_CFSharedprotected
m_fieldSharedprotected
m_fileSharedprotected
m_file_pathMeshReaderprotected
m_flowsolSharedprotected
m_global_to_regionReaderprivate
m_isCoordinatesCreatedSharedprotected
m_meshReaderprivate
m_nodes_mapSharedprotected
m_sectionSharedprotected
m_section_mapSharedprotected
m_signalsSignalHandler
m_sizeSharedprotected
m_uniqueBaseSharedprotected
m_zoneSharedprotected
m_zone_mapSharedprotected
manage_connection(const std::string &name)ConnectionManager
mark_basic()Component
MeshReader(const std::string &name)MeshReader
move_to(Component &to_parent)Component
name() const Componentinline
options()Component
options() const Component
parent() const Component
properties()Component
properties() const Component
put_components(std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse)Componentinline
put_components(std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const Component
put_components(std::vector< boost::shared_ptr< Component > > &vec, const bool recurse)Componentinline
put_components(std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const Componentinline
raise_tree_updated_event()Componentprotected
read_base(Mesh &parent_region)Readerprivate
read_boco_structured(Region &parent_region)Readerprivate
read_boco_unstructured(Region &parent_region)Readerprivate
read_coordinates_structured(Region &parent_region)Readerprivate
read_coordinates_unstructured(Region &parent_region)Readerprivate
read_flowsolution()Readerprivate
read_mesh_into(const common::URI &path, Mesh &mesh)MeshReader
read_section(Region &parent_region)Readerprivate
read_zone(Mesh &parent_region)Readerprivate
Reader(const std::string &name)Reader
recursive_begin()Component
recursive_begin() const Component
recursive_end()Component
recursive_end() const Component
Region_TableIndex_pair typedefReaderprivate
regist_signal(const SignalID &sname)SignalHandler
remove_component(const std::string &name)Component
remove_component(Component &subcomp)Component
remove_empty_element_regions(Region &parent_region)MeshReaderprotected
remove_tag(const std::string &tag)TaggedObject
rename(const std::string &name)Component
reset_options()Component
root() const Component
root()Component
Shared()Shared
signal(const SignalID &sname)SignalHandler
signal(const SignalID &sname) const SignalHandler
signal_add_tag(SignalArgs &args)Component
signal_clear(SignalArgs &args)Component
signal_configure(SignalArgs &args)Component
signal_create_component(SignalArgs &args)Component
signal_delete_component(SignalArgs &args)Component
signal_execute(common::SignalArgs &node)Action
signal_exists(const SignalID &sname) const SignalHandler
signal_list() const SignalHandler
signal_list_content(SignalArgs &args)Component
signal_list_options(SignalArgs &args) const Component
signal_list_options_recursive(SignalArgs &args) const Component
signal_list_properties(SignalArgs &args) const Component
signal_list_signals(SignalArgs &args) const Component
signal_list_signals_recursive(SignalArgs &args) const Component
signal_list_tree(SignalArgs &args) const Component
signal_list_tree_recursive(SignalArgs &args) const Component
signal_move_component(SignalArgs &args)Component
signal_print_info(SignalArgs &args) const Component
signal_print_tree(SignalArgs &args) const Component
signal_read(common::SignalArgs &node)MeshReader
signal_rename_component(SignalArgs &args)Component
signal_reset_options(SignalArgs &args)Component
signal_save_tree(SignalArgs &args)Component
signal_signature(SignalArgs &args)Component
signal_store_timings(SignalArgs &args)Component
signature_add_tag(SignalArgs &args)Component
signature_create_component(SignalArgs &args)Component
signature_move_component(SignalArgs &args)Component
signature_print_tree(SignalArgs &args) const Component
signature_read(common::SignalArgs &node)MeshReader
signature_rename_component(SignalArgs &args)Component
cf3::storage_t typedefSignalHandler
structured_elm_idx(Uint i, Uint j, Uint k)Readerinlineprivate
structured_node_idx(Uint i, Uint j, Uint k)Readerinlineprivate
TaggedObject()TaggedObject
tree(bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const Component
type_name()Readerinlinestatic
unregist_signal(const SignalID &sname)SignalHandler
uri() const Component
~Component()Componentvirtual
~ConnectionManager()ConnectionManager
~IAction()IActioninlinevirtual
~MeshReader()MeshReadervirtual
~SignalHandler()SignalHandler
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