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COOLFluiD  Release kernel
COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
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NetworkQueue Member List

This is the complete list of members for NetworkQueue, including all inherited members.

about_to_be_removed()CNodeinlinevirtual
access_component(const URI &path) const Component
access_component_checked(const URI &path)Component
access_component_checked(const URI &path) const Component
add_component(const boost::shared_ptr< Component > &subcomp)Component
add_link(Component &linked_component)Component
add_node(boost::shared_ptr< CNode > node)CNode
add_static_component(const boost::shared_ptr< Component > &subcomp)Componentprotected
add_tag(const std::string &tag)TaggedObject
add_to_transaction(const QString &uuid, common::SignalArgs &args)NetworkQueue
begin()Component
begin() const Component
call_signal(const SignalID &sname, SignalArgs &sinput)SignalHandler
call_signal(const SignalID &sname, std::vector< std::string > &sinput)SignalHandler
castTo() const CNodeinline
castTo()CNodeinline
child(Uint index)CNode
class_name()NetworkQueueinlinestatic
clear()Component
CNode(const std::string &name, const QString &component_type, Type type)CNode
complete_path(URI &path) const Component
Component(const std::string &name)Component
component_type() const CNode
configure_option_recursively(const std::string &optname, const boost::any &val)Component
connect_notifier(QObject *reciever, const char *signal, const char *slot)CNode
connection(const std::string &name)ConnectionManager
const_iterator typedefComponent
count_children() const Component
create_component(const std::string &name, const std::string &builder)Component
create_component(const std::string &name)Componentinline
create_component(const std::string &name, const std::string &builder)Component
create_from_xml(common::XML::XmlNode node)CNodestatic
create_static_component(const std::string &name)Componentinline
DEBUG_NODE enum valueCNode
derived_type_name() const CNodeinlinevirtual
disable_local_signals(QMap< QString, bool > &local_signals) const NetworkQueueinlineprotectedvirtual
dispatch_empty_signal(const std::string &target, const URI &receiver)SignalDispatcher
dispatch_signal(const std::string &target, const common::URI &receiver, common::SignalArgs &args)NetworkQueuevirtual
end()Component
end() const Component
execute_script(const QString &filename)NetworkQueue
finish_setup()CNode
get_child(const std::string &name)Component
get_child(const std::string &name) const Component
get_child_checked(const std::string &name)Component
get_child_checked(const std::string &name) const Component
get_tags() const TaggedObject
global()NetworkQueuestatic
handle()Componentinline
handle() const Componentinline
handle()Componentinline
handle() const Componentinline
has_tag(const std::string &tag) const TaggedObject
HIGH enum valueNetworkQueue
IMMEDIATE enum valueNetworkQueue
info(const std::string &what=std::string("cospt")) const Component
insert_transaction(const QString &uuid, Priority priority=MEDIUM)NetworkQueue
is_local_component() const CNodeinline
is_root()CNodeinline
is_running() const NetworkQueueinline
iterator typedefComponent
list_child_paths(QStringList &list, bool recursive, bool client_node=true) const CNode
list_options(QList< boost::shared_ptr< common::Option > > &list)CNode
list_properties(QMap< QString, QString > &props)CNode
list_signals(QList< ActionInfo > &actions)CNode
LOCAL_NODE enum valueCNode
local_signature(const QString &name, common::SignalArgs &node)CNode
LOW enum valueNetworkQueue
m_action_sigsCNodeprotected
m_content_listedCNodeprotected
m_current_frame_idNetworkQueueprivate
m_current_indexNetworkQueueprivate
m_interpreterNetworkQueueprivate
m_is_rootCNodeprotected
m_listing_contentCNodeprotected
m_local_signalsCNodeprotected
m_mutexCNodeprotected
m_new_transactionsNetworkQueueprivate
m_notifierCNodeprotected
m_script_fileNetworkQueueprivate
m_script_streamNetworkQueueprivate
m_signalsSignalHandler
m_transactionsNetworkQueueprivate
manage_connection(const std::string &name)ConnectionManager
mark_basic()Component
MEDIUM enum valueNetworkQueue
modify_options(const QMap< QString, QString > &options)CNode
move_to(Component &to_parent)Component
name() const Componentinline
NetworkQueue()NetworkQueue
notifier() const CNode
options()Component
options() const Component
parent() const Component
Priority enum nameNetworkQueue
properties()Component
properties() const Component
put_components(std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse)Componentinline
put_components(std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const Component
put_components(std::vector< boost::shared_ptr< Component > > &vec, const bool recurse)Componentinline
put_components(std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const Componentinline
raise_tree_updated_event()Componentprotected
recursive_begin()Component
recursive_begin() const Component
recursive_end()Component
recursive_end() const Component
regist_signal(const SignalID &sname)SignalHandler
remove_component(const std::string &name)Component
remove_component(Component &subcomp)Component
remove_node(const QString &node_name)CNode
remove_tag(const std::string &tag)TaggedObject
rename(const std::string &name)Component
reply_configure(common::SignalArgs &node)CNode
reply_list_content(common::SignalArgs &node)CNode
reply_signal_signature(common::SignalArgs &node)CNode
reply_update_tree(common::SignalArgs &node)CNode
request_signal_signature(const QString &name)CNode
reset_options()Component
root() const Component
root()Component
send(common::SignalArgs &args, Priority priority=MEDIUM)NetworkQueue
send_next_command()NetworkQueueprivate
send_next_frame()NetworkQueueprivate
set_properties(const common::SignalArgs &node)CNode
set_signals(const common::SignalArgs &node)CNode
setup_finished()CNodeinlineprotectedvirtual
signal(const SignalID &sname)SignalHandler
signal(const SignalID &sname) const SignalHandler
signal_ack(common::SignalArgs &args)NetworkQueue
signal_add_tag(SignalArgs &args)Component
signal_clear(SignalArgs &args)Component
signal_configure(SignalArgs &args)Component
signal_create_component(SignalArgs &args)Component
signal_delete_component(SignalArgs &args)Component
signal_exists(const SignalID &sname) const SignalHandler
signal_list() const SignalHandler
signal_list_content(SignalArgs &args)Component
signal_list_options(SignalArgs &args) const Component
signal_list_options_recursive(SignalArgs &args) const Component
signal_list_properties(SignalArgs &args) const Component
signal_list_signals(SignalArgs &args) const Component
signal_list_signals_recursive(SignalArgs &args) const Component
signal_list_tree(SignalArgs &args) const Component
signal_list_tree_recursive(SignalArgs &args) const Component
signal_move_component(SignalArgs &args)Component
signal_print_info(SignalArgs &args) const Component
signal_print_tree(SignalArgs &args) const Component
signal_rename_component(SignalArgs &args)Component
signal_reset_options(SignalArgs &args)Component
signal_save_tree(SignalArgs &args)Component
signal_signature(SignalArgs &args)Component
signal_store_timings(SignalArgs &args)Component
signature_add_tag(SignalArgs &args)Component
signature_create_component(SignalArgs &args)Component
signature_move_component(SignalArgs &args)Component
signature_print_tree(SignalArgs &args) const Component
signature_rename_component(SignalArgs &args)Component
STANDARD_NODE enum valueCNode
start()NetworkQueue
start_transaction()NetworkQueue
cf3::storage_t typedefSignalHandler
TaggedObject()TaggedObject
tool_tip() const NetworkQueuevirtual
tree(bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const Component
type() const CNodeinline
Type enum nameCNode
type_name()CNodeinlinestatic
unregist_signal(const SignalID &sname)SignalHandler
uri() const Component
~Component()Componentvirtual
~ConnectionManager()ConnectionManager
~NetworkQueue()NetworkQueue
~SignalHandler()SignalHandler
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