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COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
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LinEuler2D Class Reference

#include <LinEuler2D.hpp>

Inherits PhysModel.

Classes

struct  Properties
 physical properties More...
 

Public Types

enum  { _ndim = 2 }
 
enum  { _neqs = 4 }
 
typedef Eigen::Matrix< Real, _ndim, 1 > GeoV
 type of geometry coordinates vector More...
 
typedef Eigen::Matrix< Real, _neqs, 1 > SolV
 type of solution variables vector More...
 
typedef Eigen::Matrix< Real, _neqs, _ndimSolM
 type of solution gradient matrix More...
 
typedef Eigen::Matrix< Real, _neqs, _neqsJacM
 type of flux jacobian matrix More...
 
- Public Types inherited from Component
typedef ComponentIterator< Componentiterator
 type of the iterator to Component More...
 
typedef ComponentIterator< Component const > const_iterator
 type of the iterator to constant Component More...
 
- Public Types inherited from SignalHandler
typedef std::vector< SignalPtrstorage_t
 storage type for signals More...
 

Public Member Functions

 LinEuler2D (const std::string &name)
 Constructor. More...
 
virtual ~LinEuler2D ()
 Destructor. More...
 
INTERFACE
virtual Uint ndim () const
 
virtual Uint neqs () const
 
virtual std::string model_type () const
 
virtual std::string type () const
 
virtual std::auto_ptr< physics::Propertiescreate_properties ()
 create a physical properties More...
 
virtual boost::shared_ptr< physics::Variablescreate_variables (const std::string type, const std::string name)
 
- Public Member Functions inherited from PhysModel
 PhysModel (const std::string &name)
 
virtual ~PhysModel ()
 Virtual destructor. More...
 
void signal_create_variables (common::SignalArgs &args)
 
void signature_create_variables (common::SignalArgs &args)
 
math::VariableManagervariable_manager ()
 Access to the VariableManager. More...
 
const math::VariableManagervariable_manager () const
 
- Public Member Functions inherited from Component
 Component (const std::string &name)
 
virtual ~Component ()
 Virtual destructor. More...
 
const std::string & name () const
 Access the name of the component. More...
 
void rename (const std::string &name)
 Rename the component. More...
 
URI uri () const
 Construct the full path. More...
 
void complete_path (URI &path) const
 
Handle< Componentaccess_component (const URI &path) const
 
Handle< Componentaccess_component_checked (const URI &path)
 
Handle< Component const > access_component_checked (const URI &path) const
 
Handle< Componenthandle ()
 Get a handle to the component. More...
 
Handle< Component const > handle () const
 
template<typename ComponentT >
Handle< ComponentT > handle ()
 
template<typename ComponentT >
Handle< ComponentT const > handle () const
 
Handle< Componentparent () const
 
Handle< Component const > root () const
 
Handle< Componentroot ()
 
Handle< Componentget_child (const std::string &name)
 
Handle< Component const > get_child (const std::string &name) const
 
Handle< Componentget_child_checked (const std::string &name)
 
Handle< Component const > get_child_checked (const std::string &name) const
 
Handle< Componentcreate_component (const std::string &name, const std::string &builder)
 Build a (sub)component of this component using the extended type_name of the component. More...
 
template<typename T >
Handle< T > create_component (const std::string &name)
 Create a (sub)component of this component automatically cast to the specified type. More...
 
template<typename T >
Handle< T > create_static_component (const std::string &name)
 Create a static "always there" subcomponent. More...
 
Componentadd_component (const boost::shared_ptr< Component > &subcomp)
 Add the passed component as a subcomponent. More...
 
void add_link (Component &linked_component)
 
boost::shared_ptr< Componentremove_component (const std::string &name)
 Remove a (sub)component of this component. More...
 
boost::shared_ptr< Componentremove_component (Component &subcomp)
 Remove a (sub)component of this component. More...
 
void clear ()
 Remove all sub-components of this component, except for the static ones. More...
 
void move_to (Component &to_parent)
 
std::string tree (bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const
 
std::string info (const std::string &what=std::string("cospt")) const
 
size_t count_children () const
 
virtual std::string derived_type_name () const =0
 
PropertyListproperties ()
 
const PropertyListproperties () const
 
OptionListoptions ()
 
const OptionListoptions () const
 
void reset_options ()
 Reset all options to their default value. More...
 
void configure_option_recursively (const std::string &optname, const boost::any &val)
 
Componentmark_basic ()
 marks this component as basic. More...
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse)
 
template<typename ComponentT >
void put_components (std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const
 
template<>
void put_components (std::vector< boost::shared_ptr< Component > > &vec, const bool recurse)
 
template<>
void put_components (std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const
 
Component::iterator begin ()
 The begin iterator for a range containing Components. More...
 
Component::iterator end ()
 The end iterator for a range containing Components. More...
 
Component::const_iterator begin () const
 The begin iterator for a range containing Components (const version) More...
 
Component::const_iterator end () const
 The end iterator for a range containing Components (const version) More...
 
Component::iterator recursive_begin ()
 The begin iterator for a recursive range containing Components. More...
 
Component::iterator recursive_end ()
 The end iterator for a recursive range containing Components. More...
 
Component::const_iterator recursive_begin () const
 The begin iterator for a recursive range containing Components (const version) More...
 
Component::const_iterator recursive_end () const
 The end iterator for a recursive range containing Components (const version) More...
 
template<typename T >
Handle< T > create_component (const std::string &name, const std::string &builder)
 Create a component using the reduced builder name. More...
 
void signal_configure (SignalArgs &args)
 configures all the options on this class More...
 
void signal_create_component (SignalArgs &args)
 creates a component from this component More...
 
void signal_delete_component (SignalArgs &args)
 delete this component More...
 
void signal_move_component (SignalArgs &args)
 moves a component from this component to another More...
 
void signal_list_tree (SignalArgs &args) const
 lists the sub components and puts them on the xml_tree More...
 
void signal_list_tree_recursive (SignalArgs &args) const
 prints tree recursively More...
 
void signal_list_properties (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options (SignalArgs &args) const
 lists the properties of this component More...
 
void signal_list_options_recursive (SignalArgs &args) const
 prints all options recursive More...
 
void signal_list_signals (SignalArgs &args) const
 lists the signals of this component More...
 
void signal_list_signals_recursive (SignalArgs &args) const
 prints all signals recursive More...
 
void signal_print_info (SignalArgs &args) const
 gets info on this component More...
 
void signal_print_tree (SignalArgs &args) const
 signal to print the tree More...
 
void signature_print_tree (SignalArgs &args) const
 signature to signal_print_tree More...
 
void signal_rename_component (SignalArgs &args)
 renames this component More...
 
void signal_save_tree (SignalArgs &args)
 dumps the tree to a file More...
 
void signal_list_content (SignalArgs &args)
 gives information about this component such as options, signals, ... More...
 
void signal_signature (SignalArgs &args)
 Gives a signal signature, if any. More...
 
void signature_create_component (SignalArgs &args)
 
void signature_rename_component (SignalArgs &args)
 
void signature_move_component (SignalArgs &args)
 
void signal_store_timings (SignalArgs &args)
 Signal to store the timings (if enabled) into properties, i.e. for readout from python or the GUI. More...
 
void signal_clear (SignalArgs &args)
 Signal to remove all sub-components. More...
 
void signal_reset_options (SignalArgs &args)
 Signal to set all options to their default value. More...
 
void signal_add_tag (SignalArgs &args)
 Signal to add a tag. More...
 
void signature_add_tag (SignalArgs &args)
 
- Public Member Functions inherited from SignalHandler
 ~SignalHandler ()
 
const storage_tsignal_list () const
 
SignalPtr signal (const SignalID &sname)
 
SignalCPtr signal (const SignalID &sname) const
 
SignalRet call_signal (const SignalID &sname, SignalArgs &sinput)
 Calls the signal by providing its name and input. More...
 
SignalRet call_signal (const SignalID &sname, std::vector< std::string > &sinput)
 Calls the signal by providing its name and input. More...
 
bool signal_exists (const SignalID &sname) const
 Checks if a signal exists or not. More...
 
Signalregist_signal (const SignalID &sname)
 Regist signal. More...
 
void unregist_signal (const SignalID &sname)
 Unregist signal. More...
 
- Public Member Functions inherited from ConnectionManager
 ~ConnectionManager ()
 destructor closes all connections More...
 
Connectionconnection (const std::string &name)
 
Connectionmanage_connection (const std::string &name)
 manages a connection (creates if necessary) More...
 
- Public Member Functions inherited from TaggedObject
 TaggedObject ()
 Constructor. More...
 
bool has_tag (const std::string &tag) const
 
void add_tag (const std::string &tag)
 
std::vector< std::string > get_tags () const
 
void remove_tag (const std::string &tag)
 

Static Public Member Functions

static std::string type_name ()
 Get the class name. More...
 
- Static Public Member Functions inherited from PhysModel
static std::string type_name ()
 Get the class name. More...
 
- Static Public Member Functions inherited from Component
static std::string type_name ()
 Get the class name. More...
 

Private Member Functions

void set_constants (LinEuler2D::Properties &props)
 
void config_mean_velocity ()
 

Private Attributes

Real m_gamma
 
Real m_rho0
 
GeoV m_u0
 
Real m_P0
 

Additional Inherited Members

- Public Attributes inherited from SignalHandler
storage_t m_signals
 storage of the signals More...
 
- Protected Member Functions inherited from Component
Componentadd_static_component (const boost::shared_ptr< Component > &subcomp)
 Add a static (sub)component of this component. More...
 
void raise_tree_updated_event ()
 raise event that the path has changed More...
 

Detailed Description

Definition at line 23 of file LinEuler2D.hpp.

Member Typedef Documentation

typedef Eigen::Matrix<Real, _ndim, 1> GeoV

type of geometry coordinates vector

Definition at line 30 of file LinEuler2D.hpp.

typedef Eigen::Matrix<Real, _neqs,_neqs> JacM

type of flux jacobian matrix

Definition at line 33 of file LinEuler2D.hpp.

typedef Eigen::Matrix<Real, _neqs,_ndim> SolM

type of solution gradient matrix

Definition at line 32 of file LinEuler2D.hpp.

typedef Eigen::Matrix<Real, _neqs, 1> SolV

type of solution variables vector

Definition at line 31 of file LinEuler2D.hpp.

Member Enumeration Documentation

anonymous enum
Enumerator
_ndim 

Definition at line 27 of file LinEuler2D.hpp.

anonymous enum
Enumerator
_neqs 

Definition at line 28 of file LinEuler2D.hpp.

Constructor & Destructor Documentation

LinEuler2D ( const std::string &  name)

Constructor.

Definition at line 47 of file LinEuler2D.cpp.

~LinEuler2D ( )
virtual

Destructor.

Definition at line 98 of file LinEuler2D.cpp.

Member Function Documentation

void config_mean_velocity ( )
private

Definition at line 78 of file LinEuler2D.cpp.

virtual std::auto_ptr<physics::Properties> create_properties ( )
inlinevirtual

create a physical properties

Implements PhysModel.

Definition at line 88 of file LinEuler2D.hpp.

boost::shared_ptr< physics::Variables > create_variables ( const std::string  type,
const std::string  name 
)
virtual

Create a Variables component

Parameters
typeis the name of the Variables
Postcondition
the component will be a sub-component of this model but maybe be moved away
Exceptions
ValueNotFoundif the type does not match a variable type this model supports

Implements PhysModel.

Definition at line 102 of file LinEuler2D.cpp.

virtual std::string model_type ( ) const
inlinevirtual
Returns
the physical model generic type

Implements PhysModel.

Definition at line 84 of file LinEuler2D.hpp.

virtual Uint ndim ( ) const
inlinevirtual
Returns
the dimensionality of this model

Implements PhysModel.

Definition at line 80 of file LinEuler2D.hpp.

virtual Uint neqs ( ) const
inlinevirtual
Returns
the number of equations

Implements PhysModel.

Definition at line 82 of file LinEuler2D.hpp.

void set_constants ( LinEuler2D::Properties props)
private

Definition at line 85 of file LinEuler2D.cpp.

virtual std::string type ( ) const
inlinevirtual
Returns
the physical model type

Implements PhysModel.

Definition at line 86 of file LinEuler2D.hpp.

static std::string type_name ( )
inlinestatic

Get the class name.

Definition at line 43 of file LinEuler2D.hpp.

Member Data Documentation

Real m_gamma
private

Definition at line 109 of file LinEuler2D.hpp.

Real m_P0
private

Definition at line 112 of file LinEuler2D.hpp.

Real m_rho0
private

Definition at line 110 of file LinEuler2D.hpp.

GeoV m_u0
private

Definition at line 111 of file LinEuler2D.hpp.


The documentation for this class was generated from the following files:
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