Inherits FunctionBase.
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| VelocityFunctor () |
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template<typename VectorT > |
void | operator() (const VectorT &u, const VectorT &u1, const VectorT &g, const Real tau, const VectorT &grad_ux, const VectorT &grad_uy) |
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template<typename VectorT > |
void | operator() (const VectorT &u, const VectorT &u1, const VectorT &g, const Real tau, const VectorT &grad_ux, const VectorT &grad_uy, const VectorT &grad_uz) |
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template<typename VectorT , typename TensorT > |
void | compute_velocity (const VectorT &u, const VectorT &u1, const VectorT &g, const Real tau, const TensorT &grad_u) |
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Definition at line 46 of file EquilibriumEuler.cpp.
void compute_velocity |
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const VectorT & |
u, |
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const VectorT & |
u1, |
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const VectorT & |
g, |
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const Real |
tau, |
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const TensorT & |
grad_u |
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) |
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inline |
void operator() |
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const VectorT & |
u, |
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const VectorT & |
u1, |
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const VectorT & |
g, |
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const Real |
tau, |
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const VectorT & |
grad_ux, |
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const VectorT & |
grad_uy |
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) |
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inline |
void operator() |
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const VectorT & |
u, |
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const VectorT & |
u1, |
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const VectorT & |
g, |
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const Real |
tau, |
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const VectorT & |
grad_ux, |
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const VectorT & |
grad_uy, |
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const VectorT & |
grad_uz |
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) |
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inline |
The documentation for this struct was generated from the following file: