COOLFluiD
Release kernel
COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
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This is the complete list of members for ModelUnsteady, including all inherited members.
access_component(const URI &path) const | Component | |
access_component_checked(const URI &path) | Component | |
access_component_checked(const URI &path) const | Component | |
add_component(const boost::shared_ptr< Component > &subcomp) | Component | |
add_link(Component &linked_component) | Component | |
add_static_component(const boost::shared_ptr< Component > &subcomp) | Component | protected |
add_tag(const std::string &tag) | TaggedObject | |
begin() | Component | |
begin() const | Component | |
call_signal(const SignalID &sname, SignalArgs &sinput) | SignalHandler | |
call_signal(const SignalID &sname, std::vector< std::string > &sinput) | SignalHandler | |
clear() | Component | |
complete_path(URI &path) const | Component | |
Component(const std::string &name) | Component | |
configure_option_recursively(const std::string &optname, const boost::any &val) | Component | |
connection(const std::string &name) | ConnectionManager | |
const_iterator typedef | Component | |
count_children() const | Component | |
create_component(const std::string &name, const std::string &builder) | Component | |
create_component(const std::string &name) | Component | inline |
create_component(const std::string &name, const std::string &builder) | Component | |
create_domain(const std::string &name) | Model | virtual |
create_physics(const std::string &builder) | Model | virtual |
create_solver(const std::string &builder) | Model | virtual |
create_static_component(const std::string &name) | Component | inline |
create_time(const std::string &name="Time") | ModelUnsteady | |
derived_type_name() const =0 | Component | pure virtual |
domain() | Model | virtual |
end() | Component | |
end() const | Component | |
get_child(const std::string &name) | Component | |
get_child(const std::string &name) const | Component | |
get_child_checked(const std::string &name) | Component | |
get_child_checked(const std::string &name) const | Component | |
get_tags() const | TaggedObject | |
handle() | Component | inline |
handle() const | Component | inline |
handle() | Component | inline |
handle() const | Component | inline |
has_tag(const std::string &tag) const | TaggedObject | |
info(const std::string &what=std::string("cospt")) const | Component | |
iterator typedef | Component | |
m_implementation | ModelUnsteady | private |
m_signals | SignalHandler | |
manage_connection(const std::string &name) | ConnectionManager | |
mark_basic() | Component | |
Model(const std::string &name) | Model | |
ModelUnsteady(const std::string &name) | ModelUnsteady | |
move_to(Component &to_parent) | Component | |
name() const | Component | inline |
options() | Component | |
options() const | Component | |
parent() const | Component | |
physics() | Model | virtual |
properties() | Component | |
properties() const | Component | |
put_components(std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse) | Component | inline |
put_components(std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const | Component | |
put_components(std::vector< boost::shared_ptr< Component > > &vec, const bool recurse) | Component | inline |
put_components(std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const | Component | inline |
raise_tree_updated_event() | Component | protected |
recursive_begin() | Component | |
recursive_begin() const | Component | |
recursive_end() | Component | |
recursive_end() const | Component | |
regist_signal(const SignalID &sname) | SignalHandler | |
remove_component(const std::string &name) | Component | |
remove_component(Component &subcomp) | Component | |
remove_tag(const std::string &tag) | TaggedObject | |
rename(const std::string &name) | Component | |
reset_options() | Component | |
root() const | Component | |
root() | Component | |
setup(const std::string &solver_builder_name, const std::string &physics_builder_name) | ModelUnsteady | virtual |
signal(const SignalID &sname) | SignalHandler | |
signal(const SignalID &sname) const | SignalHandler | |
signal_add_tag(SignalArgs &args) | Component | |
signal_clear(SignalArgs &args) | Component | |
signal_configure(SignalArgs &args) | Component | |
signal_create_component(SignalArgs &args) | Component | |
signal_create_domain(common::SignalArgs &node) | Model | |
signal_create_physics(common::SignalArgs &node) | Model | |
signal_create_solver(common::SignalArgs &node) | Model | |
signal_create_time(common::SignalArgs &node) | ModelUnsteady | |
signal_delete_component(SignalArgs &args) | Component | |
signal_exists(const SignalID &sname) const | SignalHandler | |
signal_list() const | SignalHandler | |
signal_list_content(SignalArgs &args) | Component | |
signal_list_options(SignalArgs &args) const | Component | |
signal_list_options_recursive(SignalArgs &args) const | Component | |
signal_list_properties(SignalArgs &args) const | Component | |
signal_list_signals(SignalArgs &args) const | Component | |
signal_list_signals_recursive(SignalArgs &args) const | Component | |
signal_list_tree(SignalArgs &args) const | Component | |
signal_list_tree_recursive(SignalArgs &args) const | Component | |
signal_move_component(SignalArgs &args) | Component | |
signal_print_info(SignalArgs &args) const | Component | |
signal_print_tree(SignalArgs &args) const | Component | |
signal_rename_component(SignalArgs &args) | Component | |
signal_reset_options(SignalArgs &args) | Component | |
signal_save_tree(SignalArgs &args) | Component | |
signal_setup(common::SignalArgs &node) | Model | |
signal_signature(SignalArgs &args) | Component | |
signal_simulate(common::SignalArgs &node) | Model | |
signal_store_timings(SignalArgs &args) | Component | |
signature_add_tag(SignalArgs &args) | Component | |
signature_create_component(SignalArgs &args) | Component | |
signature_create_domain(common::SignalArgs &node) | Model | |
signature_create_physics(common::SignalArgs &node) | Model | |
signature_create_solver(common::SignalArgs &node) | Model | |
signature_move_component(SignalArgs &args) | Component | |
signature_print_tree(SignalArgs &args) const | Component | |
signature_rename_component(SignalArgs &args) | Component | |
signature_setup(common::SignalArgs &node) | Model | |
simulate() | ModelUnsteady | virtual |
solver() | Model | virtual |
cf3::storage_t typedef | SignalHandler | |
TaggedObject() | TaggedObject | |
time() | ModelUnsteady | |
tools() | Model | virtual |
tree(bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const | Component | |
type_name() | ModelUnsteady | inlinestatic |
unregist_signal(const SignalID &sname) | SignalHandler | |
uri() const | Component | |
~Component() | Component | virtual |
~ConnectionManager() | ConnectionManager | |
~Model() | Model | virtual |
~ModelUnsteady() | ModelUnsteady | virtual |
~SignalHandler() | SignalHandler |
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