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COOLFluiD  Release kernel
COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
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System Member List

This is the complete list of members for System, including all inherited members.

access_component(const URI &path) const Component
access_component_checked(const URI &path)Component
access_component_checked(const URI &path) const Component
add_component(const boost::shared_ptr< Component > &subcomp)Component
add_diagonal(const std::vector< Real > &diag)System
add_link(Component &linked_component)Component
add_static_component(const boost::shared_ptr< Component > &subcomp)Componentprotected
add_tag(const std::string &tag)TaggedObject
add_values(const BlockAccumulator &values)System
begin()Component
begin() const Component
call_signal(const SignalID &sname, SignalArgs &sinput)SignalHandler
call_signal(const SignalID &sname, std::vector< std::string > &sinput)SignalHandler
clear()Component
complete_path(URI &path) const Component
Component(const std::string &name)Component
configure_option_recursively(const std::string &optname, const boost::any &val)Component
connection(const std::string &name)ConnectionManager
const_iterator typedefComponent
count_children() const Component
create(cf3::common::PE::CommPattern &cp, Uint neq, std::vector< Uint > &node_connectivity, std::vector< Uint > &starting_indices, const std::vector< Uint > &periodic_links_nodes=std::vector< Uint >(), const std::vector< bool > &periodic_links_active=std::vector< bool >())System
create_blocked(cf3::common::PE::CommPattern &cp, const VariablesDescriptor &vars, std::vector< Uint > &node_connectivity, std::vector< Uint > &starting_indices, const std::vector< Uint > &periodic_links_nodes=std::vector< Uint >(), const std::vector< bool > &periodic_links_active=std::vector< bool >())System
create_component(const std::string &name, const std::string &builder)Component
create_component(const std::string &name)Componentinline
create_component(const std::string &name, const std::string &builder)Component
create_static_component(const std::string &name)Componentinline
derived_type_name() const =0Componentpure virtual
destroy()System
dirichlet(const Uint iblockrow, const Uint ieq, const Real value, const bool preserve_symmetry=false)System
end()Component
end() const Component
get_child(const std::string &name)Component
get_child(const std::string &name) const Component
get_child_checked(const std::string &name)Component
get_child_checked(const std::string &name) const Component
get_diagonal(std::vector< Real > &diag)System
get_tags() const TaggedObject
get_values(BlockAccumulator &values)System
handle()Componentinline
handle() const Componentinline
handle()Componentinline
handle() const Componentinline
has_tag(const std::string &tag) const TaggedObject
info(const std::string &what=std::string("cospt")) const Component
is_created()System
iterator typedefComponent
m_matSystemprivate
m_rhsSystemprivate
m_signalsSignalHandler
m_solSystemprivate
m_solution_strategySystemprivate
manage_connection(const std::string &name)ConnectionManager
mark_basic()Component
matrix()Systeminline
move_to(Component &to_parent)Component
name() const Componentinline
options()Component
options() const Component
parent() const Component
periodicity(const Uint iblockrow_to, const Uint iblockrow_from)System
print(common::LogStream &stream)System
print(std::ostream &stream)System
print(const std::string &filename)System
properties()Component
properties() const Component
put_components(std::vector< boost::shared_ptr< ComponentT > > &vec, const bool recurse)Componentinline
put_components(std::vector< boost::shared_ptr< ComponentT const > > &vec, const bool recurse) const Component
put_components(std::vector< boost::shared_ptr< Component > > &vec, const bool recurse)Componentinline
put_components(std::vector< boost::shared_ptr< Component const > > &vec, const bool recurse) const Componentinline
raise_tree_updated_event()Componentprotected
read_native(const common::URI &filename)System
recursive_begin()Component
recursive_begin() const Component
recursive_end()Component
recursive_end() const Component
regist_signal(const SignalID &sname)SignalHandler
remove_component(const std::string &name)Component
remove_component(Component &subcomp)Component
remove_tag(const std::string &tag)TaggedObject
rename(const std::string &name)Component
reset(Real reset_to=0.)System
reset_options()Component
rhs()Systeminline
root() const Component
root()Component
set_diagonal(const std::vector< Real > &diag)System
set_values(const BlockAccumulator &values)System
signal(const SignalID &sname)SignalHandler
signal(const SignalID &sname) const SignalHandler
signal_add_tag(SignalArgs &args)Component
signal_clear(SignalArgs &args)Component
signal_configure(SignalArgs &args)Component
signal_create_component(SignalArgs &args)Component
signal_delete_component(SignalArgs &args)Component
signal_exists(const SignalID &sname) const SignalHandler
signal_list() const SignalHandler
signal_list_content(SignalArgs &args)Component
signal_list_options(SignalArgs &args) const Component
signal_list_options_recursive(SignalArgs &args) const Component
signal_list_properties(SignalArgs &args) const Component
signal_list_signals(SignalArgs &args) const Component
signal_list_signals_recursive(SignalArgs &args) const Component
signal_list_tree(SignalArgs &args) const Component
signal_list_tree_recursive(SignalArgs &args) const Component
signal_move_component(SignalArgs &args)Component
signal_print(common::SignalArgs &args)System
signal_print_info(SignalArgs &args) const Component
signal_print_tree(SignalArgs &args) const Component
signal_rename_component(SignalArgs &args)Component
signal_reset_options(SignalArgs &args)Component
signal_save_tree(SignalArgs &args)Component
signal_signature(SignalArgs &args)Component
signal_store_timings(SignalArgs &args)Component
signature_add_tag(SignalArgs &args)Component
signature_create_component(SignalArgs &args)Component
signature_move_component(SignalArgs &args)Component
signature_print(common::SignalArgs &args)Systemprivate
signature_print_tree(SignalArgs &args) const Component
signature_rename_component(SignalArgs &args)Component
solution()Systeminline
solution_strategy()Systeminline
solve()System
solvertype()Systeminline
cf3::storage_t typedefSignalHandler
swap(const boost::shared_ptr< LSS::Matrix > &matrix, const boost::shared_ptr< LSS::Vector > &solution, const boost::shared_ptr< LSS::Vector > &rhs)System
System(const std::string &name)System
TaggedObject()TaggedObject
tree(bool basic_mode=false, Uint depth=0, Uint recursion_level=0) const Component
type_name()Systeminlinestatic
unregist_signal(const SignalID &sname)SignalHandler
uri() const Component
~Component()Componentvirtual
~ConnectionManager()ConnectionManager
~SignalHandler()SignalHandler
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