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COOLFluiD  Release kernel
COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
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ServerNetworkComm Member List

This is the complete list of members for ServerNetworkComm, including all inherited members.

call_signal(const SignalID &sname, SignalArgs &sinput)SignalHandler
call_signal(const SignalID &sname, std::vector< std::string > &sinput)SignalHandler
callback_accept(boost::shared_ptr< network::TCPConnection > conn, const boost::system::error_code &error)ServerNetworkCommprivate
callback_read(boost::shared_ptr< network::TCPConnection > conn, const boost::system::error_code &error)ServerNetworkCommprivate
callback_send(boost::shared_ptr< network::TCPConnection > conn, const boost::system::error_code &error)ServerNetworkCommprivate
close()ServerNetworkComm
get_connection(const std::string &uuid) const ServerNetworkCommprivate
init_accept()ServerNetworkCommprivate
init_read(ClientInfo &client)ServerNetworkCommprivate
init_send(boost::shared_ptr< network::TCPConnection > client, common::XML::SignalFrame &frame)ServerNetworkCommprivate
m_acceptorServerNetworkCommprivate
m_clientsServerNetworkCommprivate
m_io_serviceServerNetworkCommprivate
m_portServerNetworkCommprivate
m_signalsSignalHandler
open_port(unsigned short port=62784)ServerNetworkComm
regist_signal(const SignalID &sname)SignalHandler
run()ServerNetworkComm
send(boost::shared_ptr< network::TCPConnection > client, const common::XML::XmlDoc &signal)ServerNetworkCommprivate
send_frame_rejected(boost::shared_ptr< network::TCPConnection > client, const std::string &frameid, const cf3::common::URI &sender, const std::string &reason)ServerNetworkCommprivate
send_frame_rejected_to_client(const std::string clientid, const std::string &frameid, const common::URI &sender, const std::string &reason)ServerNetworkComm
send_frame_to_client(common::XML::SignalFrame &signal, const std::string &uuid=std::string())ServerNetworkComm
send_message(boost::shared_ptr< network::TCPConnection > client, const std::string &message, uiCommon::LogMessage::Type type)ServerNetworkCommprivate
send_message_to_client(const std::string &message, uiCommon::LogMessage::Type type, const std::string &uuid=std::string())ServerNetworkComm
ServerNetworkComm()ServerNetworkComm
signal(const SignalID &sname)SignalHandler
signal(const SignalID &sname) const SignalHandler
signal_exists(const SignalID &sname) const SignalHandler
signal_list() const SignalHandler
storage_t typedefSignalHandler
unregist_signal(const SignalID &sname)SignalHandler
~ServerNetworkComm()ServerNetworkComm
~SignalHandler()SignalHandler
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