COOLFluiD  Release kernel
COOLFluiD is a Collaborative Simulation Environment (CSE) focused on complex MultiPhysics simulations.
MeshAdaptor Member List

This is the complete list of members for MeshAdaptor, including all inherited members.

add_element(const PackedElement &packed_element)MeshAdaptor
add_node(const PackedNode &packed_node)MeshAdaptor
added_elementsMeshAdaptorprivate
added_nodesMeshAdaptorprivate
assign_global_numbering_and_rank_to_unknown_elems()MeshAdaptor
assign_partition_agnostic_global_indices_to_dict(Dictionary &dict)MeshAdaptor
clear_element_buffers()MeshAdaptor
clear_node_buffers()MeshAdaptor
combine_mesh(const Mesh &other_mesh)MeshAdaptor
create_element_buffers()MeshAdaptor
create_node_buffers()MeshAdaptor
elem_flush_requiredMeshAdaptorprivate
element_connected_nodesMeshAdaptorprivate
element_glb_idxMeshAdaptorprivate
element_rankMeshAdaptorprivate
find_nodes_to_export(const std::vector< std::vector< std::vector< Uint > > > &exported_elements_loc_id, std::vector< std::vector< std::vector< Uint > > > &exported_nodes_loc_id)MeshAdaptor
finish()MeshAdaptor
fix_node_ranks()MeshAdaptor
flush_elements()MeshAdaptor
flush_nodes()MeshAdaptor
grow_overlap()MeshAdaptor
has_element_buffersMeshAdaptorprivate
has_node_buffersMeshAdaptorprivate
is_node_connectivity_globalMeshAdaptorprivate
m_meshMeshAdaptorprivate
make_element_node_connectivity_global()MeshAdaptor
MeshAdaptor(mesh::Mesh &mesh)MeshAdaptor
move_elements(const std::vector< std::vector< std::vector< Uint > > > &exported_elements_loc_id)MeshAdaptor
node_elem_connectivity_needs_rebuildMeshAdaptorprivate
node_field_valuesMeshAdaptorprivate
node_flush_requiredMeshAdaptorprivate
node_glb_idxMeshAdaptorprivate
node_glb_to_loc_needs_rebuildMeshAdaptorprivate
node_rankMeshAdaptorprivate
prepare()MeshAdaptor
rebuild_node_glb_to_loc_map()MeshAdaptor
rebuild_node_to_element_connectivity()MeshAdaptor
remove_duplicate_elements_and_nodes()MeshAdaptor
remove_element(const PackedElement &packed_element)MeshAdaptor
remove_element(const Uint entities_idx, const Uint elem_loc_idx)MeshAdaptor
remove_ghost_elements()MeshAdaptor
remove_ghost_nodes()MeshAdaptor
remove_node(const PackedNode &packed_node)MeshAdaptor
remove_node(const Uint dict_idx, const Uint node_loc_idx)MeshAdaptor
restore_element_node_connectivity()MeshAdaptor
send_elements(const std::vector< std::vector< std::vector< Uint > > > &exported_elements_loc_id, std::vector< std::vector< std::vector< boost::uint64_t > > > &imported_elements_glb_id)MeshAdaptor
send_nodes(const std::vector< std::vector< std::vector< Uint > > > &exported_nodes_loc_id, std::vector< std::vector< std::vector< boost::uint64_t > > > &imported_nodes_glb_id)MeshAdaptor
~MeshAdaptor()MeshAdaptorvirtual
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